Ping and CPU change

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Re: Ping and CPU change

Postby ggstack » 21 Apr 2013, 19:20

ColonelSheppard wrote:
ggstack wrote:Then we should move to educate the community rather than cut back on the complexity?

that has already been tried...


Then try again, or harder?

Supreme321 wrote:Teach people about ping, haha that's a good one.


You shouldnt laugh at ignorance, you are no better. If people dont know, teach them, dont shame them.
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Re: Ping and CPU change

Postby InCom » 21 Apr 2013, 19:25

The best possible way would be to do a connection stress test along with ping.

Realistically I see 4 possible problems a connection can have in terms of FA gameplay. Unfortunately all of these present themself in the same manner ingame: Lag
1) High latency of some other player to you
This is the thing we see in the lobby now

2) High latency to someone else
If someone had ping 50 to you but ping 650 to someone else in the lobby its a no-go and it will lag just as bad as if he had ping 650 to you.
We don't see this directly in the lobby nowadays. But someone in the lobby can always see it and if hes reasonable he will tell others.

3) Limited total bandwidth (either downstream or upstream)
FA uses a lot of bandwidth compared to most other RTS games I have seen. Also, bigger games result in more bandwidth requirements.
We do not see this in lobby as the lobby is not as bandwidth intensive as the game itself. However there could possibly be a stress test implemented that would gauge this.

4) Poor stability of the connection itself
a) It could be ISPs fault, which presents itself as fluctuations of the actually available bandwidth on your modem or poor connectivity of the ISPs backend, which usually results in ping spikes or unusually high latencies between people who are otherwise geographically close to each other.
b) It could also be due to connection being shared by several people in your household. This presents as sudden pingspikes, when other people load a webpage for example.
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Re: Ping and CPU change

Postby eXcalibur » 21 Apr 2013, 19:47

as described in this thread: viewtopic.php?f=2&t=3617&start=10
you do not need a really fast connection. the limiting factor is 25 kbit/s UPLOAD speed per human player. it is sufficient to test this (and a stable connection, which does not drop packages). the ping can be up to 500 without any consequences for the game.
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