Area Mass Extractor building

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Area Mass Extractor building

Postby Flynn » 05 Mar 2013, 14:26

My proposal for an improvement to cut down on micro is to have a feature where you can select an engineer, drap a box over an area of mass points and then that engineer will build mass extractors over all of those mass points in the order of nearest to furthest. This would cut down a lot on micro, you could just drag a box instead of having to click on each mass point individually.
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Re: Area Mass Extractor building

Postby ZaphodX » 05 Mar 2013, 14:45

Is this even going to be much quicker, and is there any need for this?
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Re: Area Mass Extractor building

Postby ColonelSheppard » 05 Mar 2013, 14:46

make yourself an UI mod
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Re: Area Mass Extractor building

Postby Flynn » 05 Mar 2013, 14:54

ZaphodX wrote:Is this even going to be much quicker, and is there any need for this?


It will be much quicker because you can drag a box over 3 mass points instead of having to individually click on three mass points so yes :lol:
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Re: Area Mass Extractor building

Postby ZaphodX » 05 Mar 2013, 15:11

Flynn wrote:
ZaphodX wrote:Is this even going to be much quicker, and is there any need for this?


It will be much quicker because you can drag a box over 3 mass points instead of having to individually click on three mass points so yes :lol:

Building 3 mex is incredibly quick. Selecting a 'build mex square' and highlighting the mex is at best a small amount quicker. Which brings us back to - is there any need for this?
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Re: Area Mass Extractor building

Postby Veta » 07 Mar 2013, 01:57

ZaphodX wrote:
Flynn wrote:
ZaphodX wrote:Is this even going to be much quicker, and is there any need for this?


It will be much quicker because you can drag a box over 3 mass points instead of having to individually click on three mass points so yes :lol:

Building 3 mex is incredibly quick. Selecting a 'build mex square' and highlighting the mex is at best a small amount quicker. Which brings us back to - is there any need for this?


it can be even quicker, i messed around with a lot of UI mods before i settled on my secret blend - but there's ones that let you single click mex indicators without build mode - as well as the conditional upgrader (which easily makes anyone a much better player).
FA is a game of economic micromanagement (what StarCraft players mistakenly call 'macro') and tactical trumping (e.g. T2 PD countering T1 Spam).
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Re: Area Mass Extractor building

Postby Eukanuba » 07 Mar 2013, 02:10

I have an idea to make this work with minimal effort - find or make a map with a 10x10 grid of mex points. Build a mex on each one.

Save that as a template, then you can plonk it over any reasonably close mex points.

Not sure it's worth the bother, but I think that's the easiest way to do it.
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Re: Area Mass Extractor building

Postby ColonelSheppard » 07 Mar 2013, 07:50

or just build them by clicking them...
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