Including 4th Dimension Explosions in FAF

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Re: Including 4th Dimension Explosions in FAF

Postby eXcalibur » 17 Sep 2012, 21:21

thanks Lorodion for your work!!!
i am not sure, but i think all featured mods are .scd files. please talk to zep for this.

i am not 100% sure, but i think i have found an alternative, which seems to an UI only mod. at least i have tried it in a game (only i had that mod activated) and we did not get any desync. but strangely enough, it did show any effects in multiplayer as in all singleplayer matches i have played before. please tell me which mod you like more.

Firey Explosion Mod 2: http://www.moddb.com/mods/firey-explosion-mod

i just found one bug: when playing with navy, it does not leave any wreckage. sometimes exploding factories leave no wreckage as well. this could be a serious disadvantage and would need fixing.
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Re: Including 4th Dimension Explosions in FAF

Postby Ayerelve » 18 Sep 2012, 14:00

I just tried the Firey Explosion Mod 2 and although it is good I think 4D Explosions look better.
The explosions in Firey are oversaturated.. the ship explosions were good though!

There's a comparison here: http://media.moddb.com/images/mods/1/20/19875/mod.jpg

I can absolutely make an .scd file out of the 4D explosions. AFAIK you just zip the mod and rename it to scd?
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Re: Including 4th Dimension Explosions in FAF

Postby eXcalibur » 18 Sep 2012, 15:46

it seems that you are right. but i do not know anything about .scd files, besides that it can be hard to convert a mod into a .scd file. look here: viewtopic.php?f=32&t=882

maybe ask in the chat or ask aother mod moderators about it?
maybe somebody, who knows what to do now reads this and can help?

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this is strange. i just played a little with your mod and found strange things. the gc and chicken do not explode and do not become wrecks:
ForgedAlliance 2012-09-18 15-21-01-688.jpg
ForgedAlliance 2012-09-18 15-21-01-688.jpg (562.69 KiB) Viewed 3594 times


there are no flames on exploding ships, but rather strange graphics effects:
ForgedAlliance 2012-09-18 15-22-06-274.jpg
ForgedAlliance 2012-09-18 15-22-06-274.jpg (469.85 KiB) Viewed 3594 times


when a ship sinks and hits the ground, there is another exposion (with "flames" on top of the water). this does not really make sense:
ForgedAlliance 2012-09-18 15-23-38-940.jpg
ForgedAlliance 2012-09-18 15-23-38-940.jpg (493.24 KiB) Viewed 3594 times


other things, like a nuke launcher explode with the correct flame effects. no error there.

finally i want to say that when the mavor (t4 uef arty) explodes, the camera does not shake. but without the mod (i think) that the camera shakes for all exploding experimentals. but it only shakes, when you are watching it directly. this behaviour should be kept.
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Re: Including 4th Dimension Explosions in FAF

Postby Ayerelve » 18 Sep 2012, 17:52

Thanks for reporting this!
This is the first time I've gone into modding so I might need to test this a bit more thoroughly before posting.
I'll let you know when I've fixed this (might not be until 2 weeks time since I'm going on vacation soon).
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Re: Including 4th Dimension Explosions in FAF

Postby Ayerelve » 18 Oct 2012, 16:56

Hi,

I've now redone the mod:
  • The bugs posted by eXcalibur are now fixed.
  • The original game camera shaking is kept.
Maybe the explosions for the smaller units are still too large - I couldn't find an easy way to change this. For medium sized and large units the explosions should be fitting.

Try it out! Download from the same link: http://descend.se/temp/4D%20Explosions%202.2.7z
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Re: Including 4th Dimension Explosions in FAF

Postby Nombringer » 31 May 2013, 08:50

Is it possible to tweak the number and tone them down even more? Cause they are still a bit over the top. How would one do this?
BC_Blackheart: i just copy his shit and do it 5% better leads to easy win usually xD

Need help? Are you a new player? Feel free to message me any time in the lobby :) Lessons may cost a portoin of your soul.... (Noms are included but not guaranteed)
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Re: Including 4th Dimension Explosions in FAF

Postby ZaphodX » 31 May 2013, 09:42

Played 3626 yesterday with Aulex and the explosions look ace, can't see anything wrong with them. Looks great when a comm death destroys t1 spam.
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