Floating T1 Pgen (for water only maps)

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Floating T1 Pgen (for water only maps)

Postby Tiptushi » 25 May 2019, 10:22

Floating power generator should be added to FA eco buildings.

For example, it could look like this:
T1 Floating Power Generator aka FPgen.
Mass cost: 90m (20% higher than land-based T1 pgen)
E-cost: the same T1 pgen.
Energy production: +20

Why this should be available and a few points to consider:

1) Most importantly, this would make landless water maps playable. In a landless map, you can have unique dynamics for a navy game: f.e. no low tech air units are available early on and hover flak/shields are not available.

2) The concept has already been tested in Total Annihilation. There was a floating pgen (called Tidal Generator) and there was at least one popular map (Brain Coral) where there was no land at all. I see no reason why the same concept couldn't work in FA. (well, nuke subs would probably be an issue since there is no water-based antinuke...)

3) The pgen should be done in a way that it doesn't affect the existing balance: it could produce the same 20 e as t1 pgen does, but cost 20% more or so. This way it would only be useful when land based power is not available.

4) One balance issue to be considered: In some watery land maps, like Finn's Revenge, water pgens are better protected against land units (can't be reached) and thus, the higher cost should be a compensation for this advantage.

5) The water pgen should be floating, not submerged. This way the floating pgen would be visible to a standard t1 air scout the same way t1 land based pgen is. If it was submerged this would make it harder to find and t1 air units could not hit it. It would affect the balance too much if it was submerged.
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Re: Floating T1 Pgen (for water only maps)

Postby noobymcnoobcake » 27 May 2019, 19:10

Creating a mod to change the tag of the standard Pgen to be allowed top be built on water would be very easy. Dont mess with cost just at all, no need for a new model.
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Re: Floating T1 Pgen (for water only maps)

Postby LabPunk » 27 May 2019, 21:55

Keeping this to a mod should be fine.
There's certainly no need to add this to the core game. Landless maps are not what I would call representative.
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Re: Floating T1 Pgen (for water only maps)

Postby Laticlave » 28 May 2019, 07:47

Low available space can be an interesting map constraint, as a mod it would be fine though. TA had underwater and cloakable pgens.
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Re: Floating T1 Pgen (for water only maps)

Postby Little Miss Murder » 28 May 2019, 09:40

I think it's a good idea and adds some freshness.
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Re: Floating T1 Pgen (for water only maps)

Postby ZLO_RD » 28 May 2019, 10:08

landless maps can have hydroacrbons :lol:
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Re: Floating T1 Pgen (for water only maps)

Postby Axle » 29 May 2019, 07:23

Some poor ignorant fool actually made a version of Brain Coral for FA with really cool custom coral textures. Check it out in the map vault!

Includes mucho quantity hydro points. That makes it quite different from maps with land because theres no other way to generate energy other than to have some map control. I'm not sure I like it though, I think its better if we can make floating tidal generators and underwater fusions and seaplanes and collusses and warlords!
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Re: Floating T1 Pgen (for water only maps)

Postby 5cript » 06 Jun 2019, 04:49

what would be interesting too, is allowing SMD to sit on water.
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Re: Floating T1 Pgen (for water only maps)

Postby noobymcnoobcake » 12 Jun 2019, 19:16

5cript wrote:what would be interesting too, is allowing SMD to sit on water.

There is already a mod for this in the vault
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