make nuke interception with air an offense?

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Re: make nuke interception with air an offense?

Postby ZeRenCZ » 15 Nov 2017, 08:41

really? this concern you about game? :roll:
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Re: make nuke interception with air an offense?

Postby ZLO_RD » 15 Nov 2017, 09:01

we could make it less abusable maybe (without making it less like supcom)
1) make nuke have more than few hp, so antiair can't kill it as easy as now.
2) not sure if possible but can make it so when colliding with units nuke will lose HP instead of exploding? so 1 t1 plane is not enought to kill a nuke or antinuke, plane will die instead, but if you manage to bring multiple t1 planes then you probably deserved shuting down a nuke xD
3) it certanly should explode when shot down by aa or beam or anything
4) maybe it should only explode when going from up to down so the guy who sends nukes in never in danger.
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Re: make nuke interception with air an offense?

Postby JoonasTo » 15 Nov 2017, 11:24

Hitting planes with nukes is common enough to deserve discussion and not be disregarded just because, lol real physics or too rare. Two weeks ago we had a game where it happened twice for nuke subs on ascend.
Using planes to protect your base from a nuke on descend is a known tactic with people I play. This is nothing new.

How to catch a nuke by Zxiicci


If you argue real world nukes, they don't explode upon impact with anything, they only trigger when reaching desired detonation point. So nukes colliding with anything wouldn't explode. They'd work like they do with TMD and AA currently where they just disappear.
Obviously gameplay wise this is a very bad idea since you'd just always hover all your air to catch a nuke for free. Currently you're at least making a judgement call if it's worth all that air. Not to mention nuking air units would become a really risky affair since you might just get cancelled.

I like the HP idea from ZLO, this way we get rid of most of the problems. Sure, panic T1 air scout spam is a great and fun way to counter a nuke if you've got no defense but sure does suck for the other guy who had the game won when you do that. This way the odd scout flying above your nuke(sub) also won't eradicate your base(subs.)
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Re: make nuke interception with air an offense?

Postby ZLO_RD » 15 Nov 2017, 13:02

For someone who might not know (i don't remember myself already):
Nuke has 30 HP, and antinuke has 30 damage and Sera Yolonna Oss has 60 hp so it takes 2 antinukes to shut down.
These values actually look ok if you consider Supreme Commander enviroment when air unis HPs were about 5-10 times lower than now (can't find any supcom database lol)
so i would guess that originally nuke hp values were close to air units HP, but when there was transition from SC to FA it was forgotten.
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Re: make nuke interception with air an offense?

Postby ax0lotl » 18 Nov 2017, 13:11

If it really becomes a problem and something has to be done about it, don't forget to do the same update to SMD missile then (since also those can be blocked by air).
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Re: make nuke interception with air an offense?

Postby Masyaka » 24 Nov 2017, 18:14

ax0lotl wrote:If it really becomes a problem and something has to be done about it, don't forget to do the same update to SMD missile then (since also those can be blocked by air).


The cancer level reaches infinity
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Re: make nuke interception with air an offense?

Postby JoonasTo » 25 Nov 2017, 11:26

ax0lotl wrote:If it really becomes a problem and something has to be done about it, don't forget to do the same update to SMD missile then (since also those can be blocked by air).

There have been some epic strats seen on setons when people fire a nuke and then hover their 300+ asf between the nuke and the enemy anti-nukes blocking the antis from killing it. Those are pretty epic when they get 3 or more. :lol:
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Re: make nuke interception with air an offense?

Postby Deribus » 01 Dec 2017, 18:25

JoonasTo wrote:There have been some epic strats seen on setons when people fire a nuke and then hover their 300+ asf between the nuke and the enemy anti-nukes blocking the antis from killing it. Those are pretty epic when they get 3 or more. :lol:


Holy crap, that's amazing. Any chance you know of a replay with that?
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Re: make nuke interception with air an offense?

Postby JoonasTo » 01 Dec 2017, 19:18

If you're up for a 2 hour setons just to look for one moment at the very end replay ID 7070963 is the last one I remember. REVJT flies his ASF over Giebmasse's base to block Anti-nuke missiles. Manages to block 2 but ultimately the nuke dies to third anti-nuke missile.
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Re: make nuke interception with air an offense?

Postby Strogo » 23 Dec 2017, 04:06

What was that?

Spoiler: show


Also ZLO mentioned SupCom 1 and I made some tests there.

Spoiler: show
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