Good stuff in Equilibrium, why not in main game? + lil rant

Moderator: keyser

Re: Good stuff in Equilibrium, why not in main game? + lil r

Postby zeroAPM » 02 Jun 2017, 14:49

PhilipJFry wrote:The radar jamming change is a major buff for UEF navy and i personally wouldn't want it in unless we nerf them in some other way.
Also the radar jamming reappears in the current patch if you lose radar/sonar coverage of the frigate so saying it never reappears is not entirely correct.

You can nerf the sub hunter and/or the destroyer.
Compensate the small range with the ability to, more or less, force the enemy to come into the destroyer's reach.
Also, fly a scout and target the correct blips as it gives vision?
zeroAPM
Priest
 
Posts: 452
Joined: 21 May 2014, 20:39
Has liked: 3 times
Been liked: 52 times
FAF User Name: Impressingbutton

Re: Good stuff in Equilibrium, why not in main game? + lil r

Postby biass » 02 Jun 2017, 15:04

Evildrew wrote: People are only listened to if their points coincide with the opinion of those who pull the trigger. "Balance" is wishy washy concept based on opinions. Data and analysis is never presented to scrutinise.


oh yes, tell me more
Map thread: https://bit.ly/2PBsa5H

Petricpwnz wrote:biass on his campaign to cleanse and remake every single map of FAF because he is an untolerating reincarnation of mapping hitler
User avatar
biass
Contributor
 
Posts: 2239
Joined: 03 Dec 2015, 07:54
Has liked: 598 times
Been liked: 662 times
FAF User Name: biass

Re: Good stuff in Equilibrium, why not in main game? + lil r

Postby Evildrew » 02 Jun 2017, 15:35

I use logic as my evidence farm :)

On a side note, what about wagners having some cloak effect under water unless they fire their useless torpedoes. Would be funny on a navy map to roll them under the navy and into someones base :D
I remember from those old war movies that when a sub would dive and lay on the ground (not sink), sonar couldnt detect it.

Further to my point about whether harms are OP. My anaysis shows on its own its not significantly imbalanced vs a weighted average of counters. The OPness as farm mentioned in combination with other units requires some strategizing. A battleship takes like 45 seconds to sink to 3 of them. However battleships could also target the sams out of range of the harms and free up space for torps. An easy counter to massed harms and sams is a nuke. The immobility of harms is a weakness not to forget. I just dont think they are OP. Cybran bs could be nerfted to make up for it.
Evildrew
Avatar-of-War
 
Posts: 248
Joined: 18 Sep 2015, 11:41
Has liked: 1 time
Been liked: 36 times
FAF User Name: Evildrew

Re: Good stuff in Equilibrium, why not in main game? + lil r

Postby FtXCommando » 02 Jun 2017, 15:53

Evildrew wrote:I use logic as my evidence farm :)

On a side note, what about wagners having some cloak effect under water unless they fire their useless torpedoes. Would be funny on a navy map to roll them under the navy and into someones base :D
I remember from those old war movies that when a sub would dive and lay on the ground (not sink), sonar couldnt detect it.

Further to my point about whether harms are OP. My anaysis shows on its own its not significantly imbalanced vs a weighted average of counters. The OPness as farm mentioned in combination with other units requires some strategizing. A battleship takes like 45 seconds to sink to 3 of them. However battleships could also target the sams out of range of the harms and free up space for torps. An easy counter to massed harms and sams is a nuke. The immobility of harms is a weakness not to forget. I just dont think they are OP. Cybran bs could be nerfted to make up for it.


In those 45 seconds you just had 3 SACUs build harms closer to the battleship. You retreat. Process continues. What do you know, you're in your naval yard unable to counter the harms.

Nukes are kind of a counter to everything, that's their point.

Wagners with cloak = can't build any coastal mex until you get a t3 omni. Really good bal.

War submarines are not capable of sinking to the ocean floor in our era, don't use modern weapons let alone movies to balance a game set 1800 years in the future.
Are you upset? Are you happy? Are you a FAF Player? Come to the PC Discord and share your thoughts and build the community!

https://discord.gg/Y2dGU8X
User avatar
FtXCommando
Councillor - Players
 
Posts: 1236
Joined: 09 Jan 2017, 18:44
Has liked: 234 times
Been liked: 583 times
FAF User Name: FtXCommando

Re: Good stuff in Equilibrium, why not in main game? + lil r

Postby PhilipJFry » 02 Jun 2017, 15:54

Evildrew wrote:Cybran bs could be nerfted to make up for it.

So you want to nerf an offensive unit to make up for the buff of a defensive structure? I thought you didn't like how the game got slower or something like that.

zeroAPM wrote:You can nerf the sub hunter and/or the destroyer.
Compensate the small range with the ability to, more or less, force the enemy to come into the destroyer's reach.
Also, fly a scout and target the correct blips as it gives vision?

I have no clue what you're talking about. UEF doesn't have sub hunters and nerfing their destroyer is out of question imho.

Farmsletje wrote:I'm not sure if the uef and sera cruiser can still hit the harm though.

All Battleships and all tactical missiles are capable of hitting HARMS in the current patch.
cats>dogs
post logs
User avatar
PhilipJFry
Supreme Commander
 
Posts: 2635
Joined: 23 Mar 2016, 21:16
Location: Austria
Has liked: 232 times
Been liked: 348 times
FAF User Name: PhilipJFry

Re: Good stuff in Equilibrium, why not in main game? + lil r

Postby Evildrew » 02 Jun 2017, 16:12

Phil, you can build a paragon by the time cybran harms creep gets close enough to your base on setons if that is what you fear.
You guys just think too linear and thats why balancing unit for unit is a terrible approach for a strategy game.
Evildrew
Avatar-of-War
 
Posts: 248
Joined: 18 Sep 2015, 11:41
Has liked: 1 time
Been liked: 36 times
FAF User Name: Evildrew

Re: Good stuff in Equilibrium, why not in main game? + lil r

Postby PhilipJFry » 02 Jun 2017, 16:26

Evildrew wrote:Phil, you can build a paragon by the time cybran harms creep gets close enough to your base on setons if that is what you fear.
You guys just think too linear and thats why balancing unit for unit is a terrible approach for a strategy game.


Evildrew wrote:Cybran bs could be nerfted to make up for it.

Are you for real?
cats>dogs
post logs
User avatar
PhilipJFry
Supreme Commander
 
Posts: 2635
Joined: 23 Mar 2016, 21:16
Location: Austria
Has liked: 232 times
Been liked: 348 times
FAF User Name: PhilipJFry

Re: Good stuff in Equilibrium, why not in main game? + lil r

Postby Morax » 02 Jun 2017, 16:33

Nothing to read here: just Evildrew reminding us why he lost PC election.
Maps and Modifications Councilor

M&M Discord Channel

Come join us and help create content with the artists of FAF.
User avatar
Morax
Councillor - Maps and Mods
 
Posts: 2865
Joined: 25 Jul 2014, 18:00
Has liked: 1167 times
Been liked: 662 times
FAF User Name: Morax

Re: Good stuff in Equilibrium, why not in main game? + lil r

Postby zeroAPM » 02 Jun 2017, 16:37

PhilipJFry wrote:
Evildrew wrote:Cybran bs could be nerfted to make up for it.

I have no clue what you're talking about. UEF doesn't have sub hunters and nerfing their destroyer is out of question imho.
All Battleships and all tactical missiles are capable of hitting HARMS in the current patch.

Derp, meant the torp boat
zeroAPM
Priest
 
Posts: 452
Joined: 21 May 2014, 20:39
Has liked: 3 times
Been liked: 52 times
FAF User Name: Impressingbutton

Re: Good stuff in Equilibrium, why not in main game? + lil r

Postby Exotic_Retard » 02 Jun 2017, 20:34

ahahahhaha

anyway, theres good stuff in eq because its the best balance. clearly. xD

however having said that i wouldnt just go around and copy paste random parts from there. this is because eq is balanced around the big picture and not a hotfix approach. it plays similarly enough for 2k players not to tell the difference, but theres changes under the hood that make it "just work"

harms sinks to the bottom in eq because its part of a working system of torpedoes, torpedo defenses and depth charges. faf has no such system. just putting in the harms from there would make it a pain in the ass to deal with.
the same thing applies to jamming. again, in eq its part of a working and developed system, thats why its fine there.


well whatever, nice to see the mod is appreciated xD
User avatar
Exotic_Retard
Contributor
 
Posts: 1470
Joined: 21 Mar 2013, 22:51
Has liked: 557 times
Been liked: 626 times
FAF User Name: Exotic_Retard

PreviousNext

Return to FAF Suggestions

Who is online

Users browsing this forum: No registered users and 1 guest