Veterancy

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Re: Veterancy

Postby Mel_Gibson » 10 Feb 2017, 21:15

if you're kiting then hover has achieved it's objective, getting you away from eco, production and reclaim. I assume frigates will suffer the same vet problems and 2 of the 4 factions have floaty flak. I'm obviously no expert on equilibrium, and probably never will be, i just want to make sure changes to the main game aren't just rolled out without mucho consideration :D
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Re: Veterancy

Postby IceDreamer » 10 Feb 2017, 22:30

Swol wrote:Having played equilibrium on setons (only once, granted) i have a few concerns over the way the vet affects balance. For example, I was losing battlecruisers to aurora spam because they would never vet, which would never happen normally and is obviously a huge balance shift.


The numbers are down to the balance team to get right. The system itself is extremely flexible, but that system is the real point here. It allows the revamp :)
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Re: Veterancy

Postby Lieutenant Lich » 11 Feb 2017, 04:12

The only thing I have against instant vets is that they nerf attacking ACUs greatly. Your argument may be: "but my foe walks away after getting 3rd vet and killing all of my tanks easily!", to which I say: "You should've had more tanks to account for the vet. You need to be certain of your victory when you attack. If victory is uncertain, do not attack."
Don't complain about that which you aren't willing to change.

My mod:
viewtopic.php?f=67&t=12864
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Re: Veterancy

Postby MrSprengmeister » 12 Feb 2017, 14:40

Well, I thing the best solution is:

-Remove instant heal (still keep the increast total health and regen)

+add 10% Damage boost per Vet

Enjoy!
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Re: Veterancy

Postby Farmsletje » 13 Feb 2017, 02:51

10% dmg boost lel. Just imagine the ML lazer dps.
FtXCommando wrote:
need to give him some time to blossom into an aids flower
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Re: Veterancy

Postby speed2 » 13 Feb 2017, 03:19

Farmsletje wrote:10% dmg boost lel. Just imagine the ML lazer dps.

Better than magic 20k HP boost (and then 4 more times)
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Re: Veterancy

Postby angus000 » 13 Feb 2017, 03:47

As much as I'm not an equilibrium supporter, I still wonder why hasn't the vet system they developed been implemented yet into the oficial game.
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Re: Veterancy

Postby Farmsletje » 13 Feb 2017, 04:33

speed2 wrote:
Farmsletje wrote:10% dmg boost lel. Just imagine the ML lazer dps.

Better than magic 20k HP boost (and then 4 more times)

True xD
FtXCommando wrote:
need to give him some time to blossom into an aids flower
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Re: Veterancy

Postby Iszh » 13 Feb 2017, 14:27

I would be a bit afraid of a fatboy with 100% dps boost .... same for t3 mobile and stationary arti.
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Re: Veterancy

Postby This_Guy » 13 Feb 2017, 14:43

I agree, if there was a dps increase it should only be like 5% or something, not 20% xD. But imo i think the hp and regen buff is good, just not the instant replenishment, For example a 10k monkey lord vets, and gets the usual increase in hp and regen, however stays at 10k hp. Meaning if you pull it back and let it regen it will be stronger than n ordinary monkey, without the massive hp boost at same time. Maybe to counter this, slightly increase the regen boost it provides by a small amount so if you can get it out of trouble you can get the benefit earlier. Just adding my 2 cents. I like the vet system, i wouldn't like it eradicated, but i agree it can be abused the way it is currently.
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