Hello everyone again!
I have three suggestions that I am too lazy to put into different topics and they all are small anyway.
1) I suggest to decrease the build time of anti nuke (not the structure but the anti nuke itself. And decrease the cost of the strategic missile on T3 subs, battleship and the structure itself. By several thousand of mass, I would say. Yes, I know that many will jump right at this and say that this will turn all games into nuclear wars. Answer: So what? If SMD is cheaper, it means that one can place it at every vital spot.
2) Make Novax significantly cheaper. Since it's a crappy experimental, why not make it much cheaper? If it is nullified by three or two T2 shields, then why the heck is it worth the same amount of mass as the Fatboy? Fatboy is definitely more useful that Novax.
3) Quantum gates. Yes, I suggested teleportation off-planet as defeat for the commander but without losing points. That was one of the ideas. This one is different - I suggest to add the possibility of teleporting units into any allied quantum gateway at no cost or teleporting units withing 5 km range of the Gate at energy price of {mass}x20 over 5 second period. This would allow to teleport coms into a safezone or to do mass Percival teleportations across the Rohan Ridges. If we are playing in the future as the game implies, we need to have future-like weapons and technologies.