Mod Ideas

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Re: Mod Ideas

Postby Vashon » 05 Jul 2015, 06:27

Let factories gain veterancy in regards to producing units. An idea from the TVG mod, but much more toned down. No extra health from veterancy, or atleast no noticeable amount, but definitely increased production rates. It would make choosing between dumping mass into experimentals or huge armies a strategic choice rather than have one be drastcally more difficult than the other. And it would increase the pain of losing your beginning factories.

Lets say a certain amount of exp earned constantly over time while building units, doubled and tripled for t2 nd t3. And a certain amount per unit produced, depending on the unit.
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Re: Mod Ideas

Postby =M.V.K.= » 06 Jul 2015, 02:20

Yea, but in some of the ideas might make reasonable to the point but with say ideas let alone and "standard" unit might be OP in terms of production.

In regards to experimentals though, even T1 would more then likely not still say last to some regards to say it can't or doesn't would probably still be amplified with this idea.

Most experimentals should say be able to continue on and not be of some difference but I don't know here. Seems to be fairly balanced out and be able to sustain gains still but seems to still wanna run with a cost. Which is good for say balance, more expanded say forces then experimental unit brigades maybe to say.

Like still using Cybran T1 arty for example with T3 units..not sure what FAF has done completely with Cybran but in those regards though still would be of interest.

As for Burrowing Bombers, I don't know , seems as relevant though.
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Re: Mod Ideas

Postby Vashon » 14 Jul 2015, 22:01

=M.V.K.= wrote:Yea, but in some of the ideas might make reasonable to the point but with say ideas let alone and "standard" unit might be OP in terms of production.
Your sentence structure is amazingly poor with the bolded, but I parsed what you were trying to say. For air production, it wouldn't change too much in regards to ASFs, but it would increase the usability of Strat Bombers, since Strat bombers have such a low mass per tic production rate that Engies can't help it too much. The main balance issue is the increase of factory HP and factory HP Regen. Heavily nerf the increase of factory HP and eliminate factory regen entirely. After that, it would do what Engie mod did but even more so, making early factories much more painful to lose.What I also noticed while testing TVG out in campaign, is that it takes a very long time for factories to level up on their own, but Engineering buildings level up incredibly fast due to how the veterancy is handled for both. That is what overpowers it and would break the game in terms of balance, because outside of mods, Sera and Aeon do not have engineering buildings. It should be reversed, with factories earning exp per unit of construction.

Another thing is the Czar and Fatboy gaining Veterancy levels through unit production. That's OP as f***, because they gain HP and damage veterancy without combat.

Like still using Cybran T1 arty for example with T3 units..not sure what FAF has done completely with Cybran but in those regards though still would be of interest.
They pigeonholed Cybran a bit by killing the Cerberus turrets. Jealous bastards. We still have the best t3 mobile arty and stratbombers. :twisted:
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