Chain Lightning Mastered !!!!!!

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Chain Lightning Mastered !!!!!!

Postby Resin_Smoker » 15 May 2015, 17:12

Behold !

Image

Resin
Last edited by Resin_Smoker on 18 May 2015, 17:23, edited 1 time in total.
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Re: Chain Lightning Pic

Postby ZLO_RD » 15 May 2015, 17:30

Prism tanks? Tesla coils?
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Re: Chain Lightning Pic

Postby ZeRen » 15 May 2015, 18:25

ZLO_RD wrote:Prism tanks? Tesla coils?


someone know RA2? :D
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Re: Chain Lightning Pic

Postby Resin_Smoker » 15 May 2015, 23:53

Link to the script...

http://pastebin.com/webY3tuP
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Re: Chain Lightning Pic

Postby Resin_Smoker » 16 May 2015, 00:17

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Re: Chain Lightning Pic

Postby Crotalus » 17 May 2015, 18:00

Cool!

How does it work, is it "overkill-proof" so the lightning pops to next target if it overkills the first one? That way you will get lots of chain-lightning on low-hp units but less so on high-tiers.

Is it possible to use a rescaled version of the lightning effect from Ythotha death to make it more lightning-like? Anyhow, keep up the good work! :)
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Re: Chain Lightning Pic

Postby Ithilis_Quo » 18 May 2015, 13:11

this can be awasome on light tank, when fire on land units.., also can it have small fade time ? so another chain would not be imediatly, but after 0,3sec ?
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Re: Chain Lightning Pic

Postby Resin_Smoker » 18 May 2015, 13:15

Both are 100% possible... The overkill damage spread is just a script tweek, while the fade is more of a reload delay on the part of the firing units blueprint.

I'll see what I can cook up later today assuming the kids have a good nap.

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Re: Chain Lightning Pic

Postby Resin_Smoker » 18 May 2015, 17:11

I think i have a version thats working... will post the script and the supporting logs in a few.

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Re: Chain Lightning Pic

Postby Resin_Smoker » 18 May 2015, 17:22

BAM!!!

Lightning with OVERKILL prevention and proper forking to adjacent targets !!!! (FARK'n-A !!!)

Video: https://youtu.be/vi6DFLOu-lM

Logs: http://pastebin.com/5v58RuJi

Script: http://pastebin.com/wcR3qxhe

Cheers

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