New Mod: UI Party

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Re: New Mod: UI Party

Postby nine2 » 02 Apr 2017, 03:42

Make your screen in windowed mode and drag it across two screens.
Check the box for "start split screen" or whatever it is.
Restart. From now on whenever you load it will start with split screen on.
If there is some problem you need to explain it well, and post your logs.
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Re: New Mod: UI Party

Postby cel00 » 02 Apr 2017, 07:29

Oh no wonder it didn't work my monitors have different resolutions so windowed mode dont work. Is there to get it work in fullscreen?
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Re: New Mod: UI Party

Postby b2ag » 02 Apr 2017, 11:15

Hi,

I forked UI Party and removed split screen unrelated stuff. I also added some features like
- split can be configured (so it doesn't have to be 50/50 anymore),
- UI elements can be send to left or right view,
- initial zoom can be configured for left and right individually.
I have not yet made it work with Coop games, so I couldn't add sliders for all the Coop specific UI elements.

i.imgur com/YME21Pv.jpg

Git is here:
github com/b2ag/ui-festival

Have fun!
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Re: New Mod: UI Party

Postby nine2 » 02 Apr 2017, 11:56

cel00 - windowed mode WILL work across different resolutions. You should make it windowed then you just drag the edge of the window across both screens
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Re: New Mod: UI Party

Postby Androish » 02 Apr 2017, 17:27

b2ag wrote:Hi,

I forked UI Party and removed split screen unrelated stuff. I also added some features like
- split can be configured (so it doesn't have to be 50/50 anymore),
- UI elements can be send to left or right view,
- initial zoom can be configured for left and right individually.
I have not yet made it work with Coop games, so I couldn't add sliders for all the Coop specific UI elements.

i.imgur com/YME21Pv.jpg

Git is here:
github com/b2ag/ui-festival

Have fun!


If I can come with a request. If you can resize windows. can you add so that one of the screens can have like 4 windows in one? That would allow a quick way to keep an eye on 4 locations on the 2nd monitor. Maybe even have it configurable to split x ways? I'm just throwing it out there, not sure how hard it would be, or impossible :)
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Re: New Mod: UI Party

Postby cel00 » 02 Apr 2017, 17:36

Anihilnine wrote:cel00 - windowed mode WILL work across different resolutions. You should make it windowed then you just drag the edge of the window across both screens

No because of the different width and high it's not centered and one screen will always be cut off because of the different high. So i would love it if someone came up with a full screen solution.
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Re: New Mod: UI Party

Postby nine2 » 03 Apr 2017, 10:58

cel00:
No one is going to be able to get around the limitations of Microsoft Windows.
You can use proper FA dual fullscreen (not windowed mode).
Or you can make it windowed, scale the height to the smallest window height, drag it across the width of both windows. Then use b2ag's mod which will allow you to change where the split is position.
Those are your options. I get that it's not what you want.

Androish:
domino made a mod that does many split screens.
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Re: New Mod: UI Party

Postby ABSTRACT » 05 Apr 2017, 18:48

Anihilnine wrote:Control-right clicking a mex type toggles one mex in that type
(if pausing it is the least upgraded mex. If unpausing it is the most upgraded mex)

that is a very useful thing.

(but) eg u have 2 t1 mexes (0% upgrade, paused), it doesnt prioritize the mex which would benefit from adjacency bonus (or give).
this situation is very common if u use EM auto upgrade/pause.
(yes i know, u would support upgrades with engies anyway, but this is just in case and would follow the logic of an optimized eco micro)

anyway this mod is awesome ofc.
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Re: New Mod: UI Party

Postby nine2 » 06 Apr 2017, 16:24

a few people are making their own variants of this mod. better would be if all of the edits were integrated into the main code base and made as options.

however i personally do not have time to do that. if anyone would like to take over maintaining this project, please get in touch

my attitude has and always will be this mod is for me personally to use to play, any work I do on it is essentially for me, but i share it along the way and if its easy to slip in something for others then i will do so. I haven't stopped work on this mod but I don't expect to make another burst of activity for a few months.
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Re: New Mod: UI Party

Postby Hascins » 07 Apr 2017, 11:22

Anihilnine wrote:a few people are making their own variants of this mod. better would be if all of the edits were integrated into the main code base and made as options.


This! And fix that black box mex overlay problem. I want to use overlay and UI Party. I'd do it myself...but I'm too dumb to code.
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