Have you got a sweet UI mod idea?

Everything about mods can be found here.

Moderator: Morax

Re: Have you got a sweet UI mod idea?

Postby nine2 » 09 Apr 2015, 08:18

nice
nine2
Councillor - Promotion
 
Posts: 2416
Joined: 16 Apr 2013, 10:10
Has liked: 285 times
Been liked: 515 times
FAF User Name: Anihilnine

Re: Have you got a sweet UI mod idea?

Postby nine2 » 09 Apr 2015, 08:18

you wanna help me do some of these Resin? Or do you just like unit stuff?
nine2
Councillor - Promotion
 
Posts: 2416
Joined: 16 Apr 2013, 10:10
Has liked: 285 times
Been liked: 515 times
FAF User Name: Anihilnine

Re: Have you got a sweet UI mod idea?

Postby Resin_Smoker » 09 Apr 2015, 10:13

partytime wrote:you wanna help me do some of these Resin? Or do you just like unit stuff?


When I have some time that free's up I'll be able to look at it. I know that this could be possible because there is a UI menu that's accessible via function key. However this menu is very cumbersome to use and prevents the player from being able to access the game while this menu is active. What I propose is that the players pain is next to their name and us do away with the extra menu completely.

By the way I did the original work for the SIM speed Indicator mod it's currently in use for FAF.

Resin
Resin_Smoker
Evaluator
 
Posts: 858
Joined: 14 Mar 2012, 17:58
Has liked: 54 times
Been liked: 106 times

Re: Have you got a sweet UI mod idea?

Postby --- » 09 Apr 2015, 15:43

Sorry if it has been said before and I overlooked it:
- Show progress bar for your own nuke/SMD. Ping them when loaded (toggable and maybe ping is only required when you have multiple nukes/SMDs)
- "heat map" for reclaim (mini map)
- when you have 4 units on a transport, mark those units greyish/darker which have been given a drop order - so you know which ones have not been assigned yet
---
Priest
 
Posts: 464
Joined: 26 Sep 2013, 10:24
Has liked: 5 times
Been liked: 192 times

Re: Have you got a sweet UI mod idea?

Postby Exotic_Retard » 09 Apr 2015, 17:47

have an option to disable the snapping to center of a target when using TML
please.
User avatar
Exotic_Retard
Contributor
 
Posts: 1470
Joined: 21 Mar 2013, 22:51
Has liked: 557 times
Been liked: 626 times
FAF User Name: Exotic_Retard

Re: Have you got an a sweet UI mod idea?

Postby ZeRen » 09 Apr 2015, 18:54

Rapier31 wrote:
ZeRen wrote:
madformuse wrote:How about a ping that goes off when a transport has unloaded its cargo, or is it just me that forgets?


it would be best if we could make orders for units, which are loaded in trasport, no more forgoten drops :)

It is possible to issue orders for the units you are putting in the transports before they actually load into them. Just select the units you want to load, go to load them but try issuing the commands via the shift button before they get in the transport. Once the transport unloads the units, they will automatically start doing whatever it is that you wanted them to do at that location. Here is a link showing this.

https://www.youtube.com/watch?v=XziKuKuH5KY


yes, but if you want do multi-drop, you cant, becouse you dont know which unit in the transport has which order, all so this delay your drop

in my idea you could give order to units in transport, while they are being transported to drop location, no delay and the delay is the annoying thing
User avatar
ZeRen
Evaluator
 
Posts: 641
Joined: 03 Aug 2014, 08:22
Has liked: 154 times
Been liked: 49 times
FAF User Name: ZeRen

Re: Have you got a sweet UI mod idea?

Postby ZeRen » 09 Apr 2015, 19:02

Blackster wrote:Sorry if it has been said before and I overlooked it:
- Show progress bar for your own nuke/SMD. Ping them when loaded (toggable and maybe ping is only required when you have multiple nukes/SMDs)
- "heat map" for reclaim (mini map)
- when you have 4 units on a transport, mark those units greyish/darker which have been given a drop order - so you know which ones have not been assigned yet


there is mod which shows you when TML/SML is loaded, by same way as idle engis,idle fac...in those icon on right side of screen

I using mod which allows me to see reclaim even when I zoom out quite a lot, good CPU only :D
User avatar
ZeRen
Evaluator
 
Posts: 641
Joined: 03 Aug 2014, 08:22
Has liked: 154 times
Been liked: 49 times
FAF User Name: ZeRen

Re: Have you got a sweet UI mod idea?

Postby Crotalus » 10 Apr 2015, 00:51

partytime wrote:- Eco display. Show team eco. Show overflow. Show reclaim rate better. Observer see eco of all players. Graphs.

Some of the stuff is hopefully coming to FAF in a future patch:

Sim-side support to display team overflow:
https://github.com/FAForever/fa/pull/354

Display of wreck mass values:
https://github.com/FAForever/fa/pull/476
Crotalus
Priest
 
Posts: 319
Joined: 27 Jan 2013, 20:37
Has liked: 2 times
Been liked: 102 times
FAF User Name: Crotalus

Re: Have you got a sweet UI mod idea?

Postby nine2 » 10 Apr 2015, 01:10

some good ideas blackster...

sako why is it useful to have the tml-dont-snap-to-center feature? Also I think you can target the ground and then drag the attack marker to the edge of a building without snapping.

those features are nice crotalus and will open lots of doors I think
nine2
Councillor - Promotion
 
Posts: 2416
Joined: 16 Apr 2013, 10:10
Has liked: 285 times
Been liked: 515 times
FAF User Name: Anihilnine

Re: Have you got a sweet UI mod idea?

Postby nine2 » 10 Apr 2015, 01:12

I think having reclaim in sim sync will allow reclaim heatmap and reclaim painter.
nine2
Councillor - Promotion
 
Posts: 2416
Joined: 16 Apr 2013, 10:10
Has liked: 285 times
Been liked: 515 times
FAF User Name: Anihilnine

PreviousNext

Return to Mods & Tools

Who is online

Users browsing this forum: No registered users and 1 guest