Othuum Siege Tank /w Chain-Lightning

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Re: Othuum Siege Tank /w Chain-Lightning

Postby rosh3000 » 04 Mar 2015, 00:30

IceDreamer wrote:I definitely had in mind individual, infrequent bolts, not a continuous thing...



can u also add Mirage Tanks :D
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Re: Othuum Siege Tank /w Chain-Lightning

Postby belatedcube » 04 Mar 2015, 00:36

what if we make it so that the othuum projectile's arc like the fatboy's?
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Re: Othuum Siege Tank /w Chain-Lightning

Postby Ithilis_Quo » 04 Mar 2015, 01:42

Its soooo hard OP. Make units op from start is no way how to make them be reality.

when the first object take 100% second 50% 3th 33% (imho its supost take 25%, but it doesnt mather)
Then whole dps must be calculated from whole set of dps that tank do. Not from first object only.

When Othuum tank have 400dps -> 200 on long range. Then
firs object take 100% from 188% = 200/188x100= 106=.110dps
second 55dps
third 35dps

110+55+35=200

On this way when it vaporize big T1 army whiteout any problem it is total ussles, because its un-ussable
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Re: Othuum Siege Tank /w Chain-Lightning

Postby nine2 » 04 Mar 2015, 07:47

Looks cool. Won't this introduce a shooting-into-the-ground problem for this unit?

What does our illustrious Player Councillor think about this??
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Re: Othuum Siege Tank /w Chain-Lightning

Postby Resin_Smoker » 04 Mar 2015, 15:41

IceDreamer wrote:I definitely had in mind individual, infrequent bolts, not a continuous thing...

https://www.youtube.com/watch?v=Nqpaa1wbUOo



Change the blueprint BeamLifetime from 0 to what ever duration you require.

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Re: Othuum Siege Tank /w Chain-Lightning

Postby Resin_Smoker » 04 Mar 2015, 15:43

Ithilis_Quo wrote:Its soooo hard OP. Make units op from start is no way how to make them be reality.

when the first object take 100% second 50% 3th 33% (imho its supost take 25%, but it doesnt mather)
Then whole dps must be calculated from whole set of dps that tank do. Not from first object only.

When Othuum tank have 400dps -> 200 on long range. Then
firs object take 100% from 188% = 200/188x100= 106=.110dps
second 55dps
third 35dps

110+55+35=200

On this way when it vaporize big T1 army whiteout any problem it is total ussles, because its un-ussable


As I stated before, all I did was add the scripts needed and left the balancing to the community. Now if your expecting me to balance things for you then add about a week to what ever your wanting me to release. Please keep in mind that I have all of 30-40 minutes a day in which to mod with.

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Last edited by Resin_Smoker on 04 Mar 2015, 15:50, edited 2 times in total.
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Re: Othuum Siege Tank /w Chain-Lightning

Postby Resin_Smoker » 04 Mar 2015, 15:47

I'd like to descriptor he lightning effect so it forks based on the available health of units vs the available damage of the strike.

Example: out tank does 1000 per shot and encounters a unit with 4k health. Each time the beam hits the beam will not fork to another unit as there is no damage left over. Now if the same unit had 500 health, the beam would fork to another unit as their was potential damage available. (And so on and so on ect.)

The advantages of this being... The units does isn't magnified and there is never any overkill. Overall this would be much easier to balance and the damage would be predicable.

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Re: Othuum Siege Tank /w Chain-Lightning

Postby Resin_Smoker » 04 Mar 2015, 15:51

partytime wrote:Looks cool. Won't this introduce a shooting-into-the-ground problem for this unit?

What does our illustrious Player Councillor think about this??


Yes it will / can shoot into the ground if the difference in elevation is too great.

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Re: Othuum Siege Tank /w Chain-Lightning

Postby Resin_Smoker » 04 Mar 2015, 15:53

belatedcube wrote:what if we make it so that the othuum projectile's arc like the fatboy's?



Dude it's a beam not a projectile... Now it's possible to fake a beam by using a projectile and then using an effect between the firing unit and the projectile. However this will still lead to the beam effect intersecting the ground as the projectile arcs over.

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Re: Othuum Siege Tank /w Chain-Lightning

Postby Legion Darrath » 04 Mar 2015, 17:43

Moved to mods.
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