The community doesn't have it out for modders, as much as it seems so between here and also for EQ mod, noone can argue about having the option to add lil bits and bobs to the game as they please. I've even made mods and have the ability to make units myself, and the resources to help you start are plentiful and well created.
If you missed it, our dearest Resin has neglected to remind you that this unit was intended for the base game, not as a separate addition, this does - as all integrations do - remove your choice to play with that "toy" or not. You're not longer playing FA, you're playing FA + the extra unit.
I don't have to tell you this sparks controversy, people came here to play Supreme Commander: Forged Alliance for the most part as they were promised and extra little perversions of the game detract from that, people are still a little peeved about T3 MAA, and engimod too. Do they have a right to be? I think so.
As for balance, unit design can be a little tough for people who don't have a lot of other voices or a project scope laid out in front of them and this unit, speaking about it's inclusions into the main game, clearly didn't have one. This has no less than three unique abilities and weapons which is mostly unprecedented along the entirety of supcom as a series and cover a massive range of uses including CC for low tier units, piercing shields(why is this, again? why not make a shield buster missile platform unit?) and yes the transforming ability. Which does mean as soon as seraphim hits t3 they no longer need to use a transport and a lot of resources to drop t3 units across rivers, onto plateaus, all that stuff. The "it needs micro" is a nice way to mask it but clicking a button when it leaves spawn, a move command to a plateau and then another transform button when it gets there isn't too hard, especially when people inevitably create a hotkey and some kind of UI mod to reselect it when it transforms. It's probably less micro then just loading a brick onto a transport, just over a shorter amount of time.
As for community reception, it really does suck but when you present something to people you really cannot turn sour when people have a negative reception else fence sitters might decide to side against you because of "tone", trust me, i know what it's like.
But uh..
- Trying to flush joking comments away as "off topic"
- Claiming the "faf elite" were trying to maintain the status quo by saying no to your idea
- Claiming the game will devolve if your idea is not implemented
- Claim naysayers are irrational
- Claim creating content is pointless because your idea was not accepted
- Claim people who have not created any units do not have value
- Claim your contributions have stopped because your idea didn't get accepted (which... was probably true, but you are guilt tripping people here)
- Claim noone takes mods seriously because your idea didn't get accepted
- Claim people are flaming you when people have posted paragraph long posts about their concerns
- Claimed that a certain piece of feedback was the only feedback item of quality because the user in question accepted it
- Claimed naysayers were not up to your level of modding ability
- Claimed people who didnt test the unit were not allowed to have a voice of value
- Claimed naysayers were a minority
- Claimed naysayers were against the very popular concept of faction diversity
- Claimed naysayers were talking out of their arse or trolling
- Managed to get away with "the bad words" and insulting people while some poor polish dude cannot say peepee in chat without getting a ban which honestly i wanna know the secret to how to do that do let me know chuck me a discord pm
And thats not counting this page.
Dear resin: i know what it's like, you made it and you presented it, its your 'baby' and it sucks to know what you worked on for so hard isn't liked - ive had that experience. But try and detach yourself away from your ideas and think about what you would say if someone made the exact same thing and it got implemented. Imagine your dual gap game where one t3 unit flies in before you get omni and then snipes all your shields? where you have to spend mass on transports to do some drop on badlands but some guy can use this unit to just jump up for free? What if are not a seraphim fan or, what if another faction got this unit instead?
I know you'll just have the same old response. but hey, you already dug your grave a while back it seems.