notifications!

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Re: notifications!

Postby justmakenewgame » 30 Dec 2015, 23:59

good idea. Also notification to feed dog and really amazing would be a notification for boiling eggs.
better colors for FA - forums/viewtopic.php?f=2&t=5434&start=30#p106723
https://www.youtube.com/watch?v=3--CgLvJGpk

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Re: notifications!

Postby nine2 » 31 Dec 2015, 01:41

Do u know about the feature to notify when last order is complete? eg: It pings you when you finish building the last pgen
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Re: notifications!

Postby Axle » 31 Dec 2015, 01:47

Yeah I've just found the notification-after-command feature. That will fit my use case. Instead of pausing the engineers I'll send them on a 2min walk and attach a notification to the end of the walk. Thanks Annihilnine
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Re: notifications!

Postby Myxir » 03 Jan 2016, 19:07

Anihilnine wrote:Found something cool - maybe it can help you be fantastic.

let's see if that's how you imagined it :)


uploaded notifications v5.2 to the vault
don't forget about the server search button to find it

changes:
- improvements to config saving, should work a bit faster now
- hiding/showing the 3 buttons (drag, minimize, config) works right away now, without restarting the game
- should have fixed the broken smd/omni lost notification, and improved that one by a marker that shows where the unit was lost, and settings to enable/disable and set the timer for this. by default it stays for 20 sec

Image


as always, report bugs
also feel free to suggest sounds for notifications, and other stuff (for example which other units besides smd/omni should be checked)
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Re: notifications!

Postby Sir Prize » 11 Jan 2016, 14:23

Myxir wrote:also feel free to suggest sounds for notifications, and other stuff (for example which other units besides smd/omni should be checked)


I think it'd be nice to customise which critical units are checked, maybe with a hotkey like the command notifications one, and whether or not it needs a big YOU LOST IT RIGHT HERE sign. I'd like to know where I lost a TMD in a lot of circumstances, but I might really not care if it's part of a firebase, or there's another three there for some other reason. Might also want to think about HQs (although it's hard to fail to notice that), maybe T2 Radar, T3 Sonar. The other obvious possibility is energy storage, perhaps the "storage is nice" notification could immediately start repeatedly pinging when you go back from having no storage.

I think it'd be nice to pinch some of the sounds from Total Annihilation, like unit attack and/or other notification noises from the chat, but that's just me.
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Re: notifications!

Postby justmakenewgame » 20 Jan 2016, 14:22

literally using notify on every unit. On some - twice Makes BO so much easier. So thx again
better colors for FA - forums/viewtopic.php?f=2&t=5434&start=30#p106723
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Re: notifications!

Postby mirroredwang » 20 Jan 2016, 14:32

SetonsGrandPa wrote:literally using notify on every unit. On some - twice Makes BO so much easier. So thx again


Not sure if internet sarcasm...

How? Care to elaborate?
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Re: notifications!

Postby justmakenewgame » 20 Jan 2016, 19:12

yeah that's what i thought. People are not using it. I wonder if people are even aware of that function

mirroredwang
ie: i will start upgrading mex after i finish hydro. So i put a notification on engy that builds hydro and dont have to check it. After notif pops up i start mex upgrade. And in my build orders i use such notifications for every engy. Secially setons mid build. Good to know when Com is about to finish next reclaim order, when factory is finished, when hydro is done, when reclaiming engy is done reclaiming. when first units arive to mid point.
better colors for FA - forums/viewtopic.php?f=2&t=5434&start=30#p106723
https://www.youtube.com/watch?v=3--CgLvJGpk

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Re: notifications!

Postby keyser » 20 Jan 2016, 20:49

should have fixed the broken smd/omni lost notification, and improved that one by a marker that shows where the unit was lost, and settings to enable/disable and set the timer for this. by default it stays for 20 sec


what about the opponent has a stealth tml base and try to kill smd and other important target without being detected, and while trying opponent to not notice the lose of important structure ? (or an cloack com/scu drop..)
i don't know, don't want to create polemic, but i feel like this ui mod can remove some interesting part of some strategy...
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Re: notifications!

Postby justmakenewgame » 20 Jan 2016, 21:29

so what? SMD is destroyed right before nuke. And if someone cant notice radar loss... well...
better colors for FA - forums/viewtopic.php?f=2&t=5434&start=30#p106723
https://www.youtube.com/watch?v=3--CgLvJGpk

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