notifications!

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Re: notifications!

Postby csoller » 28 Jul 2015, 12:50

global = {
isDraggable = true,
isButtonsSetLeft = true,
isPing = false,
xOffset = 381,
duration = 3,
isNotificationsToPositiveX = true,
yOffset = 4,
startDelay = 60,
minRetriggerDelay = 30,
isButtonsOnlyOnMouseover = true,
isPlaySound = false,
isMinimizable = true,
uiSize = 2,
isVisible = true,
isClickEvent = true

it says visible :/
i cant find it
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Re: notifications!

Postby csoller » 28 Jul 2015, 12:51

wait thers a hoveraction i check it out.

no. still cant see it :(
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Re: notifications!

Postby Myxir » 28 Jul 2015, 13:01

ok i'm assuming that the three buttons are hidden for you, they should become visible when you hover your mouse over them though, and still be fully functional

if you get to the configs via the config button, disable the checkbox "buttons hidden until mouseover" and restart
Image

or set "isButtonsOnlyOnMouseover" to false in the game.prefs
"isVisible" refers to the notifications that are popping up, whether to show them or not

make sure that FA is not running while you edit the game.prefs, otherwise FA will reset your changes when you close/restart it
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Re: notifications!

Postby Sir Prize » 28 Jul 2015, 13:18

Just sandboxed this command notification stuff, my nerdlove for you grows stronger every day Washy. A possible idea might be to add a "Unit failed to complete command" if the unit loses the order due to pathfinding crap or, even worse, enemies cruelly killing your units.
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Re: notifications!

Postby csoller » 28 Jul 2015, 16:23

Myxir wrote:ok i'm assuming that the three buttons are hidden for you, they should become visible when you hover your mouse over them though, and still be fully functional

if you get to the configs via the config button, disable the checkbox "buttons hidden until mouseover" and restart
Image

or set "isButtonsOnlyOnMouseover" to false in the game.prefs
"isVisible" refers to the notifications that are popping up, whether to show them or not

make sure that FA is not running while you edit the game.prefs, otherwise FA will reset your changes when you close/restart it


i turned it off, still cant find it :(
anyway to fix or reset?
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Re: notifications!

Postby Myxir » 28 Jul 2015, 16:33

the three buttons (drag/minimize/config) should be located slightly above the top left corner of the top notification for you, so you should be able to locate them there. mouseover should make them visible, you can still use their functions

if you want to move them manually, change these two: ( 0/0 is located in the top left corner of FA )
csoller wrote:global = {
xOffset = 381,
yOffset = 4,


to reset the global options to default, just delete the "global" table from your game.prefs (while the game is not running), save, and launch it up again
(better back your game.prefs up in case you're accidentally messing up here)
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Re: notifications!

Postby csoller » 29 Jul 2015, 17:09

i did reset the offset to 0.0, but still not there even if i hover above it :(
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Re: notifications!

Postby Myxir » 29 Jul 2015, 17:40

i can only imagine the mod to conflict with another one that you use then, i can try to resolve this (later, i'm unable to do so in near future) if you find out which, i haven't had this problem yet
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Re: notifications!

Postby csoller » 29 Jul 2015, 17:46

ok, ill try turning them off 1 by 1...
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Re: notifications!

Postby Myxir » 29 Jul 2015, 17:53

of course you can also host a short testing game, upload the game.log content to pastebin.com and post the link here
(this could support or deny the conflict theory, though it would unlikely show which mods are conflicting)
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