Area Command mod 2.9 from the Chinese FA community

Everything about mods can be found here.

Moderator: Morax

Re: Area Command mod 2.9 from the Chinese FA community

Postby SpoCk0nd0pe » 27 Nov 2018, 03:27

Even after re-reading your post I'm not sure when you mean polemic and when you mean problematic. I hope I got the spirit of your post.

Yes, my last post is polemic. Area commands isn't an automation tool. It is a UI feature present in many RTS titles since 1999, especially if they deal with lots of units and have more of a "bigger scope" feel.

Area Commands is far from removing your need to think. It is often worse then attack move and usually worse then manual reclaim. It is mostly a substitute for attack move, which is a weird mechanic.

Some stuff is well accepted because people are used to using it. If you introduced Area Commands, it would be well accepted very fast too. People would see it doesn't replace manual reclaim and it doesn't replace thinking, it just makes some of the clunky FAF UI easier. Stuff like Hotbuild and mex assist upgrade provides way more gain at high level play. People have long accepted those as normal because you could just use them as UI mods. If Area Commands was a UI mod, nobody would argue about it.
SpoCk0nd0pe
Avatar-of-War
 
Posts: 246
Joined: 24 Sep 2014, 21:17
Has liked: 20 times
Been liked: 37 times
FAF User Name: SpoCk0nd0pe

Re: Area Command mod 2.9 from the Chinese FA community

Postby crispweed » 02 Dec 2018, 10:15

Nobody really talked about this side of things yet, as far as I can see, but:
How does this mod affect game performance?

(
I've been trying to figure out some way to benchmark mods properly, btw., which I think is important, but haven't been able to find a solution I am really happy with, yet.

I tried the approach described in the following link, but it is not clear to me exactly what this is measuring, and the signal I get from this mostly seems to be about rendering times and the effects of graphical options:
viewtopic.php?f=45&t=7232
)

For what it's worth, I'm in favour of more automation, if performance is not affected.
crispweed
Crusader
 
Posts: 33
Joined: 02 Jan 2017, 17:32
Has liked: 2 times
Been liked: 3 times
FAF User Name: crispweed

Re: Area Command mod 2.9 from the Chinese FA community

Postby MrTBSC » 15 Feb 2020, 10:23

well gonna necro this one ..
but is this mod still available/useable? cause this with maybe auto reclaim ( viewtopic.php?f=41&t=18783 )
might be something i´d be intrested in coming back to FAF as these are some serious QoL functions ...
MrTBSC
Avatar-of-War
 
Posts: 153
Joined: 07 Sep 2016, 20:12
Has liked: 16 times
Been liked: 7 times
FAF User Name: Mr.TBSC

Re: Area Command mod 2.9 from the Chinese FA community

Postby techmind_ » 15 Feb 2020, 11:18

MrTBSC wrote:well gonna necro this one ..
but is this mod still available/useable? cause this with maybe auto reclaim ( viewtopic.php?f=41&t=18783 )
might be something i´d be intrested in coming back to FAF as these are some serious QoL functions ...

i tried downloading it from chinese forum, but registration did not work. So only if someone has it saved.
User avatar
techmind_
Crusader
 
Posts: 31
Joined: 31 Jan 2020, 12:34
Has liked: 0 time
Been liked: 5 times
FAF User Name: techmind_

Re: Area Command mod 2.9 from the Chinese FA community

Postby MrTBSC » 15 Feb 2020, 11:40

techmind_ wrote:i tried downloading it from chinese forum, but registration did not work. So only if someone has it saved.


isn´t it available in the FAF modvault?
MrTBSC
Avatar-of-War
 
Posts: 153
Joined: 07 Sep 2016, 20:12
Has liked: 16 times
Been liked: 7 times
FAF User Name: Mr.TBSC

Re: Area Command mod 2.9 from the Chinese FA community

Postby techmind_ » 15 Feb 2020, 13:12

MrTBSC wrote:
techmind_ wrote:i tried downloading it from chinese forum, but registration did not work. So only if someone has it saved.

isn´t it available in the FAF modvault?


Actually it seems to be available in java-client and is not available in the python one. I am mostly using old client.
User avatar
techmind_
Crusader
 
Posts: 31
Joined: 31 Jan 2020, 12:34
Has liked: 0 time
Been liked: 5 times
FAF User Name: techmind_

Re: Area Command mod 2.9 from the Chinese FA community

Postby Hummelprinz » 25 Apr 2020, 23:31

This mod doeesn't work for me. I can drag the red window but nothing happens. The gameversion is 3712. It would be nice if someboddy can tell me if there is a way to fix this.
Hummelprinz
Crusader
 
Posts: 11
Joined: 25 Apr 2020, 15:48
Has liked: 0 time
Been liked: 2 times
FAF User Name: Hummelprinz

Re: Area Command mod 2.9 from the Chinese FA community

Postby Azraeel » 28 Apr 2020, 00:32

SpoCk0nd0pe wrote:Those things will never change in FAF. The 'pros' think those are 'features' and make the 'skill' of the game. They are hypocrites though: If a UI mod tweak only benefits them, anything is fair game.



Retard, Cough i mean a smarter person would assume that Pros know more then you. So i would assume that those features kinda what the peak and primary skill between a 1700 and a 2100. I hope we never put area commands in because it in-fact does reduce the skill needed, because ur removing things like Manual Reclaim. Also I honestly consider Area Commands a cheat mod because of Area Reclaim and etc but ok.
viewtopic.php?f=88&t=18142 | Swarm Developer

https://discord.gg/ChRfhB3 | AI-Development Server

How We All View Ladder
https://i.imgur.com/0CadeyB.png

Balance Team Crushed
https://i.imgur.com/dGsYCCp.png
User avatar
Azraeel
Avatar-of-War
 
Posts: 108
Joined: 19 Jun 2019, 06:47
Location: Ottawa, Canada
Has liked: 42 times
Been liked: 18 times
FAF User Name: Azraeelian-Angel

Re: Area Command mod 2.9 from the Chinese FA community

Postby TheSeeker » 07 Jun 2020, 20:38

Hummelprinz wrote:This mod doeesn't work for me. I can drag the red window but nothing happens. The gameversion is 3712. It would be nice if someboddy can tell me if there is a way to fix this.

I'm a bit late to the party, but I'll look into it.
TheSeeker
 
Posts: 1
Joined: 07 Jun 2020, 20:26
Has liked: 0 time
Been liked: 0 time
FAF User Name: TheSeeker

Re: Area Command mod 2.9 from the Chinese FA community

Postby klieklie » 09 Jul 2020, 19:25

It works only once, then it bugs out. Even the attack key does not work anymore after that. Please fix.
klieklie
 
Posts: 3
Joined: 13 Oct 2018, 19:42
Has liked: 0 time
Been liked: 2 times
FAF User Name: klieklie

Previous

Return to Mods & Tools

Who is online

Users browsing this forum: No registered users and 1 guest