Progress update #1!
Everything, including the debris from naval units/buildings has been proven to now work with the toggling system.
Now all that's left to do is:
1. To polish up the default-looking explosion (i had to re-create it to be more performance friendly, and also updated the texture for it so it looks less like a cartoon-ish fireball and more like actual fire) and to get all the timings properly on building/naval units to work with the default explosions,
2. To make the default-looking explosions work on the experimental units as far as scale and timing goes.
3.* General optimization of the whole way explosions are handled, for better performance.
*The default explosions used a slightly different way to emit the particles and time it. I'm trying to blend both ways (mine and the default one) together to get the benefits of both.
As always, stay tuned for more updates.
Slight sneak peek into V8/integrated! http://fr.xfire.com/video/62e38a/
-Added more effects to all fall-down trails,
-Tweaked charge and fire texture,
-Added blue after-glow to Seraphim explosions.
And P.S., E8400-CV, please, if you have nothing to contribute other than deliberately wanting to start arguments with people posting here, please do not post at all. This thread is mostly for constructive criticism and not for you to practice flaming skills on. We all know you dislike the mod, and if you don't have something else to say, or just want to start pointless arguments with others posting here by posting in a negative attitude, do not post anymore.