RK4000 wrote:E8400-CV wrote:I can think of plenty reasons not to use it. For one: I don't like a single aspect of this mod. The graphics look overblown; it's distracting, it's bad for performance, it blocks your view and it divides the already small playerbase.
It should just be an option in the graphics settings to everybody can decide for himself whether or not he wants overblown death animations.
Uh, I would appreciate slightly more constructive criticism please.
I made this mod to make the game look better in casts, mainly to bring more people into the game, since casts are, I think, the main source of new players. Just look at the lack of growth we've had since Gyle has been absent.
The absense of Gyle happens to coincide with summer; during summer there are always less players around.
RK4000 wrote:Anyway, in short, I did it to bring more people in the community, not to split it. I also do not see how it splits the community at all. Some like it, some don't, but I don't see how someone that dislikes it can't play in a game with someone that has the mod on and likes it.
It splits off a part that doesn't want to play without it and a part that doesn't want to play with it.
RK4000 wrote:Anyway, I still tried to make it not too distracting when you actually play. The game already looks quite good, especially for its age (texture detail on units, the modelling, the weapon effects), so I wanted to give it a final touch to make it really utilize the particle system to its full extent. Still, I understand not everyone can like the same style of explosions, that's normal. If you'd tell me which explosions in particular you find unappealing, I could change them for V8. That's the point of feedback, isn't it
.
I don't like
any of 'm compared to the standard game. That good enough?
RK4000 wrote:What bothers me is that you say it's bad for performance. That is not true. The land unit explosions (aside from T3 UEF) run better than the current explosions do, proven by many testers. The other effects have a really negligible impact on performance, also based off many tests.
If anything, the new air unit explosions are the only thing that can make the FPS drop lower than the default explosions do (a roughly 20% FPS decrease was observed in a 700 vs 700 ASF fight in most of the tests). The naval and building explosions weren't observed to have any adverse effects on performance. If you don't like the mod and don't feel like even bothering to post constructive criticism about it, at least don't spread lies about it
You just said it's bad for performance. So no lies.
RK4000 wrote:. And if you had bothered to check at least some of the previous posts regarding the mod, you would know that a toggle is pretty much impossible, due to the fact that particles are simulated, and if you emit on one client, and not on the other, you desync.
One more reason I don't like the mod; it changes the game. Yes, I know it's "pretty much impossible"; I've asked before.
RK4000 wrote:I'd gladly fix whatever is making you not like the mod, but I'm afraid I cannot do that if your feedback is pretty much flaming it.
If it was flaming I would have used a shorter post. The only "fix" I'm looking forward to is that was has been named "pretty much impossible".
Another irritating thing is that whenever you have played in a game with the mod, it enables it next time you host without asking. I have solved that by simply never playing in a game that has it.