seiya wrote:I am, in theory, working on mods again.
My first attempt was the bouncer shield. I can get it to bounce projectiles no problem, but I have been trying for, literally, years to get get a flat shield. I also worked on making the bounce work better than its current implementation. Yeah, that was a work in frustration. I know more now, but neither of those want to work.
So I moved on to trying to fix something in one of my oldest mods, the Advanced PD Turrets. One of them broke for some reason that I cannot figure out. The Aeon version will not fire a custom projectile.
I compared it to the UEF turret and nothing is different. They both should work.
I then pulled out all custom code and told it to use the standard T2 PD code in everything but its name. Still does not work.
https://drive.google.com/open?id=1utpSsDR0A28HwIUrvZjmjrvN-x_ERXL3
https://drive.google.com/open?id=1KNblhXlkX5Fu4i-v_FgXYZarYniA_3de
INFO: seiya_at3_abyss:Abyss:CreateProjectile: no projectile blueprint, doing instahit instead.
This is one of the most annoying errors to get in the game. No feedback whatsoever, and even following the code projectiles use to get made, I cannot find where the BP is being lost.
Any help would be appreciated
Hi, so in your unit you have a link to this bp
- Code: Select all
ProjectileId = 'SEIYACOMMON/projectiles/seiya_death_orb/death_orb_proj.bp',
so it searches for a projectile blueprint with this name, however when I open the death_orb_proj.bp file, I find inside a Emmiter bp instead of a projectile. That's the problem.