It's just a zip full of images,
1 rename to zip,
2 unzip,
3 edit them, Shadows must have spent forever doing this.
4 rezip, retain same file name <-- important
Forged Alliance Forever Forums
Moderator: Morax
Shadows wrote:I still have second thoughts about the yellow power generators. My concern is that their symbol's color is too similar to the color of the mass deposits and mass extractors, making it a little confusing to differentiate at a glance. Should I change it back to white?
mirroredwang wrote:Shadows wrote:I still have second thoughts about the yellow power generators. My concern is that their symbol's color is too similar to the color of the mass deposits and mass extractors, making it a little confusing to differentiate at a glance. Should I change it back to white?
Thats not bad, my gripe with this mod is that it makes everything stand out more, so you cant differentiate the icons from one another better or worse than in vanilla. I had the suggestion to use the mod only for special units and buildings, not "spam"
Maybe it's the size.alfmas wrote:Hey, terrific work. New icons are great.
The best one is the Nuke icon. If i have to make an observation: the Nuke def icon, i stills dont recognize very well when im in battle, still cant deside is the color you used or the symbol.
Shadows wrote:mirroredwang wrote:Shadows wrote:I still have second thoughts about the yellow power generators. My concern is that their symbol's color is too similar to the color of the mass deposits and mass extractors, making it a little confusing to differentiate at a glance. Should I change it back to white?
Thats not bad, my gripe with this mod is that it makes everything stand out more, so you cant differentiate the icons from one another better or worse than in vanilla. I had the suggestion to use the mod only for special units and buildings, not "spam"
Define "spam".
In a match there is usually a relatively small number structures but hundreds of mobile units.
With the ASI mod, all mobile units have regular icons while only structures have unique, color marked icons.
Now, you might consider a few structures to be more important than others in your eyes but believe me that for most structures there is a specific time that they seem more important then others.
a radar or a tactical launcher can be extremely important to notice earlier in the game and can be the difference between winning and losing. Think about all the games that are played mostly in the Tech1 phase, T2 point defences can become the most devastating structures on the map as they can erase entire squadrons and even bases when used right.
Zappa wrote:Your arguments above are valid, but I came here to ask the same thing as mirroredwang: it would be great to add an option to the installer that allows us to enable strategic icons for particular units. I too am interested mainly in game enders, and have no problem discerning lower tier units. Even if I'm not right about that, I am preferential to maintaining more of a vanilla look than the default installation. But if it's a big hassle for you, no problem. Maybe I can simply edit the installed archive and remove some icons?
Users browsing this forum: No registered users and 1 guest