ui mod not possible anyway... that is drawn in c++.
you could do it in ui mod but it would be really really crap
Forged Alliance Forever Forums
Moderator: Morax
Lionhardt wrote:Ah, your mod does not communicate with the game, I see. It's a great mod anyway! The most I like that you can now see immediately if the enemy team has an anti nuke facility. The original icons are just so bad and unintelligible.
Lionhardt wrote:Ah, your mod does not communicate with the game, I see. It's a great mod anyway! The most I like that you can now see immediately if the enemy team has an anti nuke facility. The original icons are just so bad and unintelligible.
ZeRen wrote:yea before this mod it was pain play this game, I didnt know what opponent's eco is , if he has nuke...
and thx to this mod I was able to do my own icons for mexes, so game for me become more enjoyable
I just wish I could have separated icons for T1 mex and mass storage,, T2 mass fab and T2 mex,, T3 mass fab and T3 mex...last annoying thing for me (I did a mod for this but it is not UI so....
Anihilnine wrote:i thought fabs had different icons
you can commit your changes to the base FAF
Shadows wrote:Lionhardt wrote:Ah, your mod does not communicate with the game, I see. It's a great mod anyway! The most I like that you can now see immediately if the enemy team has an anti nuke facility. The original icons are just so bad and unintelligible.ZeRen wrote:yea before this mod it was pain play this game, I didnt know what opponent's eco is , if he has nuke...
and thx to this mod I was able to do my own icons for mexes, so game for me become more enjoyable
I just wish I could have separated icons for T1 mex and mass storage,, T2 mass fab and T2 mex,, T3 mass fab and T3 mex...last annoying thing for me (I did a mod for this but it is not UI so....
Lionhardt wrote:In what folder do the icons go?
ZeRen wrote:yea before this mod it was pain play this game, I didnt know what opponent's eco is , if he has nuke...
and thx to this mod I was able to do my own icons for mexes, so game for me become more enjoyable
ZeRen wrote:I just wish I could have separated icons for T1 mex and mass storage,, T2 mass fab and T2 mex,, T3 mass fab and T3 mex...last annoying thing for me (I did a mod for this but it is not UI so....
Crotalus wrote:
Yes, this is a very useful mod and it's a shame it needs to be a SCD-mod, I think Shadows should aim to get it integrated into FAF. An idea could be to let FAF shadow /texture/ui/common/game/strategicicons/ in init_faf.lua with the appropiate icon set depending on what icon settings a user wants.
Crotalus wrote:Yes, this is annoying. Better if mass storages / fabs have their own icon classification and just let the current mex one be default and everyone should be happy.
ZeRen wrote:not sure if I understand... you know, I using some of my own icons I made by gimp , like all mexes, all engis, anti-nuke, all power gens... so I dont wanna use old ones or in original ASI mod (sry Shadow for me mine are better)
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