Hi Shadows,
I have used your mod only once so far but I like it very much already
Especially making aa visible with the upper orange highlight is something that is very useful (esp. for an Seton's air player ^^).
I picked that idea up and applied it to the t4 units, which will make it easier to detect a GC walking through the waterpast all the navy t4s and also game enders in the heat of the end-game battle with dozens of t4s all over the map (Seton's...). With some units it's a bit hard to decide where to put them (a FB and a spider I would consider rather a mere land unit while a Megalith is a strong land as well as navy unit). For now I was just very "strict" and put the units acorrding to what they are capable to fight against.
With the Megalith, there could be left some space between the lower (navy) and side highlights (land). That's fine tuning then.
The arty symbol was kept very simple and could be replaced by something different of course. For the satellite I put together slightly different versions - you get the idea. You also can round the endges of the orange highlights etc.
I mean, it's all up to you obviously, I just wanted to chip in and share my thoughts
[thanks to
whootle for making me think about this topic]
Enough talking, just have a look at the image attached.
Cheers and thanks for your effort and great work.