+1 nice stuff.
could this be distributed as a regular mod/zip? ppl might be uneasy cause of the exe as distrbution form.
Forged Alliance Forever Forums
Moderator: Morax
I did so at first but when the Steam version came to mind and FAF started developing its own units - It became necessary to install separate files with different formats deep within hidden folders' paths that are different from system to system (That's how modding works with FAF), making the manual installation into a confusing process. With the Steam version alone I've noticed so many confused users that didn't knew what was their FA's path or even the path of their Steam folder. That's why I came to conclusion that a single centralized installer is the best thing.vxu wrote:+1 nice stuff.
could this be distributed as a regular mod/zip? ppl might be uneasy cause of the exe as distrbution form.
Could you repeat that?Dragonfire wrote:+1 for FAF integration (maybe as option)
Shadows wrote:Could you repeat that?Dragonfire wrote:+1 for FAF integration (maybe as option)
FA does not allow to load enything in real time, it has to be done before the loading of the level. That's just how FA works.necxelos wrote:I could:
+1 for FAF integration
Could be an option in video settings menu to choose if You want standard icons or advanced
Doing that will hurt the generally accepted standard. Video casts would show different icons with different symbols, pissing people off.. It would only contribute to the confusion and chaos in a game that is already complicated.necxelos wrote:P.S. As for ZIP vs EXE discussion: You could just post a list of files in Advanced Icons for those of use who (for example) want to change single icon for something of their own.
Dragonfire wrote:Can you maybe add a console installer?
My idea:
Instead of a mod vault ...
A installer is downloaded and called over console ...
Like sudo apt-get from linux ...
For that you've got the installer.. Doing it through python would make any difference?Dragonfire wrote:Call a console command over pyton to install your mod ...
Shadows wrote:FA does not allow to load enything in real time, it has to be done before the loading of the level. That's just how FA works.necxelos wrote:I could:
+1 for FAF integration
Could be an option in video settings menu to choose if You want standard icons or advanced
Shadows wrote:Doing that will hurt the generally accepted standard. Video casts would show different icons with different symbols, pissing people off.. It would only contribute to the confusion and chaos in a game that is already complicated.necxelos wrote:P.S. As for ZIP vs EXE discussion: You could just post a list of files in Advanced Icons for those of use who (for example) want to change single icon for something of their own.
Right now we have 2 icon standards, the ASI and the original while their symbols are similar and familiar. Customization is great by itself but you have to think about it for the long run, expected and acceptable standard is of utmost importance.
You see, after the rights of the game were sold and its creator compeny abandon it, this game become an orphan without no one official to take care of its standards.. Because of that it became our (The mod creators) responsibility to take care of them as the ones who introduce the change.
Users browsing this forum: No registered users and 1 guest