How do I get this attached mod to work?

Everything about mods can be found here.

Moderator: Morax

How do I get this attached mod to work?

Postby QuantumTyphoon » 23 Jul 2019, 02:17

How do I get this attached mod to work? All my base mods work. But when I try to mod and run a unit mod, it doesn't even show up.
uploaded to 3rd party site when upload failed... 2 mb file 7z no password.
http://s000.tinyupload.com/index.php?fi ... 9183486606

https://gofile.io/?c=ZyYlQX


On another mod I tried to export to .scm and i get a tvfaces error, any idea's?
QuantumTyphoon
Crusader
 
Posts: 12
Joined: 19 Jul 2019, 16:51
Has liked: 0 time
Been liked: 0 time
FAF User Name: QuantumTyphoon

Re: How do I get this attached mod to work?

Postby Franck83 » 23 Jul 2019, 08:10

Hi QT,

It seems to be a simple typo error in the unit bp

Image

Just erase the ' at line 537.

You type 'F9' in the game in cheat mode to see the error in the moho log.
Alliance of Heroes Mod is out ! Try it ! It's in the Mod Vault !
User avatar
Franck83
Evaluator
 
Posts: 538
Joined: 30 Dec 2016, 11:59
Location: France
Has liked: 114 times
Been liked: 122 times
FAF User Name: Franck83

Re: How do I get this attached mod to work?

Postby Franck83 » 23 Jul 2019, 09:35

Once typo fixed :

Image

Image

If you want more help about your broken mesh, you can join discord in the maps and mod section.

So you can exchange easier blender screenshot and you can request from mod guru there.
Alliance of Heroes Mod is out ! Try it ! It's in the Mod Vault !
User avatar
Franck83
Evaluator
 
Posts: 538
Joined: 30 Dec 2016, 11:59
Location: France
Has liked: 114 times
Been liked: 122 times
FAF User Name: Franck83

Re: How do I get this attached mod to work?

Postby QuantumTyphoon » 23 Jul 2019, 16:52

Ok. Spaces need to be added between additions. thank you. Debug menu doesn't work.
URA0402_unit.bp
(25.12 KiB) Downloaded 19 times
I added the muzzle bones and turrets correctly? Now it works but the extra 6 aa guns don't fire. I'm using 3ds max 9 with the .sca script "utility" not blender.

If I edit an existing model it works, but if I create a model I get an error, there are no "tvfaces"
QuantumTyphoon
Crusader
 
Posts: 12
Joined: 19 Jul 2019, 16:51
Has liked: 0 time
Been liked: 0 time
FAF User Name: QuantumTyphoon

Re: How do I get this attached mod to work?

Postby Franck83 » 23 Jul 2019, 18:00

If I edit an existing model it works, but if I create a model I get an error, there are no "tvfaces"


Ask Balthazar on discord. He works on 3dsMax
Alliance of Heroes Mod is out ! Try it ! It's in the Mod Vault !
User avatar
Franck83
Evaluator
 
Posts: 538
Joined: 30 Dec 2016, 11:59
Location: France
Has liked: 114 times
Been liked: 122 times
FAF User Name: Franck83

Re: How do I get this attached mod to work?

Postby Uveso » 23 Jul 2019, 18:08

QuantumTyphoon wrote:Debug menu doesn't work.


Try to run the game in windowed mode, then press [F9].
The debugwindow is "behind" the game window.
User avatar
Uveso
Supreme Commander
 
Posts: 1788
Joined: 11 Dec 2015, 20:56
Location: Germany
Has liked: 70 times
Been liked: 291 times
FAF User Name: Uveso


Return to Mods & Tools

Who is online

Users browsing this forum: No registered users and 1 guest