New Mod: Zombies! v1.5

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Re: New Mod: Zombies! v1.4

Postby douglasg14b » 09 Jul 2019, 21:58

Version 1.5 Released!

Download: https://github.com/douglasg14b/FAF-Zomb ... v1.5.0.zip

Changelog:

  • Fixes bug causing OnCreate script to fail to complete when no BuildRate buff was applied to the Zombie.

This should fix the invincible units and buildings issue.
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Re: New Mod: Zombies! v1.4

Postby douglasg14b » 09 Jul 2019, 22:05

FunkOff wrote:This mod is extremely fun. Please add as your next feature the ability to select a random player as zombie. I would like to play roanoake 6 man game with this mod selecting a random zombie.

Also, the zombie damage over time mechanic is confusing. You could remove it IMO



This is definitely on my to-do list!

The damage over time would be neat if it wouldn't flicker the strategic icons. The point of it would be to "decay" the units if they are just sitting around idle. A debuff to offset some of the Zombies buffs. In practice this makes AIs lose their shit, and doens't work very well....
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Re: New Mod: Zombies! v1.5

Postby Azraeel » 11 Jul 2019, 22:15

Zombies Buffs

Regeneration Option (Options)
Health Increase Option (Options)
Remove Decay Option?
Zombie AI? (Somehow idk)


I'll make sure to update this post as ideas come into my head :)
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Re: New Mod: Zombies! v1.5

Postby ncc1702 » 14 Sep 2019, 23:24

Ui recommendation: How to Play Button for the lobby, Similar to the one that exists for Phantom
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