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Vanilla Supreme Commander Balance Mod

PostPosted: 11 Apr 2019, 21:07
by speed2
Vanilla Supreme Commander - Balance Mod
I've decided to ressurect the vanilla balance mod. It's been broken since ages and removed from the featured mod list. Its currently playable as a normal SIM mod.

Obviously you should not pick Sera in the lobby, that might be restricted once its featured mod again.
All units has been rebalanced and got briefly tested. Now it's up to you to find the rest of the bugs. Since number of weapons has changed on some units, I might have missed something and some unit might be slightly broken. Feel free to report anything suspicious.

Description of units has not been changed, so it will show the same as for FAF units.

Vanilla Supreme Commander - Balance Mod v3
Vanilla_V3.zip
(755.1 KiB) Downloaded 37 times

Downloadable from Vault: Yes.

How to install:

Unpack the archive.

Copy the "Vanilla" folder from inside the Mods directory to:
"C:\...User...\My Games\Gas Powered games\Supreme Commander Forged Alliance\Mods\"

Changelog:
https://github.com/speed2CZ/Vanilla/blob/master/Changelog.md

Re: Vanilla Supreme Commander Balance Mod

PostPosted: 12 Apr 2019, 20:24
by speed2
v2 released

download and changelog in the first post

Re: Vanilla Supreme Commander Balance Mod

PostPosted: 12 Apr 2019, 22:22
by speed2
v3 released

fixed T1 Mass fabs

Re: Vanilla Supreme Commander Balance Mod

PostPosted: 14 Apr 2019, 09:18
by Little Miss Murder
I have a problem with the VANILLA VANILLA Supcom campaign, in-game cutscene and avatar dialogue suffers from timing issues - they all play together in a jumble instead of the one finishing and the next one commencing. Is that fixed in this mod or is there some other hack I could try?

Re: Vanilla Supreme Commander Balance Mod

PostPosted: 14 Apr 2019, 10:44
by speed2
Little Miss Murder wrote:I have a problem with the VANILLA VANILLA Supcom campaign, in-game cutscene and avatar dialogue suffers from timing issues - they all play together in a jumble instead of the one finishing and the next one commencing. Is that fixed in this mod or is there some other hack I could try?

Unraled to the mod, but fixable quite easily: https://forums.faforever.com/viewtopic. ... ck#p167547

Re: Vanilla Supreme Commander Balance Mod

PostPosted: 15 Apr 2019, 11:25
by Little Miss Murder
speed2 wrote:
Little Miss Murder wrote:I have a problem with the VANILLA VANILLA Supcom campaign, in-game cutscene and avatar dialogue suffers from timing issues - they all play together in a jumble instead of the one finishing and the next one commencing. Is that fixed in this mod or is there some other hack I could try?

Unraled to the mod, but fixable quite easily: https://forums.faforever.com/viewtopic. ... ck#p167547


Pillar of society! Thank you :D

Re: Vanilla Supreme Commander Balance Mod

PostPosted: 15 Apr 2019, 15:24
by ZLO_RD
what about OC damage? will it be like in Vanilla?

Re: Vanilla Supreme Commander Balance Mod

PostPosted: 15 Apr 2019, 17:13
by speed2
ZLO_RD wrote:what about OC damage? will it be like in Vanilla?

Yeah, that's planned. So far only the range is as small as in vanilla so it would be correct if it could deal the proper damage at least.

Re: Vanilla Supreme Commander Balance Mod

PostPosted: 14 Jun 2019, 18:03
by dstojkov
speed2 wrote:All units has been rebalanced



So ... it is not vanilla then :(

Could be a good starting point for a 3596 featured mod too ...

I would like to work on a bug free version of both but with former balance. Have you think to put it on GITHUB or something the like ?

It could a common base of co work for both faf and my lobby with those 2 featured mods


Regards