Engi move buildrange mod possible?

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Engi move buildrange mod possible?

Postby SpoCk0nd0pe » 30 Oct 2018, 16:00

Would it be feasable to detect if the build range of an engie is within range of its order, then micro pause/unpause it to start building sooner then it would do by hardcode?

The goal is to remove the necessity to give move commands when reclaiming trees, avoiding the dwarf fortress-esque interface (who had the glorious idea to switch mouse buttons on select order?).
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Re: Engi move buildrange mod possible?

Postby Apofenas » 30 Oct 2018, 16:27

There was a mod that let your engineer queue all reclaim-ables within the buildrange around selected point. However FAF community considers that as some kind of cheating and prefers to abuse bug with factory attack command instead of proper way around engine dumbness.

You can try to cut it from earlier versions of "balancepreview" mod.
BalanceVictim wrote:I tried it out, and yes, the anti-torpedo is a useful tool now. Sadly, the rest of the unit is still extremely weak compared to any other frig
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Re: Engi move buildrange mod possible?

Postby Franck83 » 30 Oct 2018, 16:33

SpoCk0nd0pe wrote:Would it be feasable to detect if the build range of an engie is within range of its order, then micro pause/unpause it to start building sooner then it would do by hardcode?

The goal is to remove the necessity to give move commands when reclaiming trees, avoiding the dwarf fortress-esque interface (who had the glorious idea to switch mouse buttons on select order?).

They should be a way but it seems more a trick. You can issue commands orders list from a mod. Maybe you can edit the build order list. If yes, you need to analyze it and insert micro pauses in the build list. If you can't edit the build list, you need to hack on the fly all orders in command mode. Then add a 'optimize' function' that will clear current orders and add your own orders tree. You need to take care a lot of things (land map type...).

It seems to be a lot of work and if you enter the area of building order you can make full assist reclaim. You can calculate the best way to reclaim in an area and create an optimized order list.

There is already a mod on auto reclaim (area reclaim).
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Re: Engi move buildrange mod possible?

Postby SpoCk0nd0pe » 30 Oct 2018, 21:50

Franck83 wrote:There is already a mod on auto reclaim (area reclaim).


I know. It doesn't fix the problem though:

Engies break tree groups at random if you do not give them move commands in between manual reclaims. It's a pain in the ass.

I would also like to find a UI mod solution.

Another thought: It should work reading the eta. Dunno how accurate that is but if you read it correctly, you should be able to determine exactly when your engie arrives, then pause/unpause him to stop him from moving and start the reclaim order.
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Re: Engi move buildrange mod possible?

Postby Franck83 » 31 Oct 2018, 00:40

Engies break tree groups at random if you do not give them move commands in between manual reclaims. It's a pain in the ass.


It's the counterpart of apm invest, isn't it ? Why do you want to break this ?
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Re: Engi move buildrange mod possible?

Postby Apofenas » 31 Oct 2018, 15:05

Franck83 wrote:It's the counterpart of apm invest, isn't it ? Why do you want to break this ?

Many morern strategies have user-friendly UI that allows you to give area commands however we arent moving in that direction, are we?...cough....auto-OC...cough...hoverbomb remove...cough...apm invest...

Other question is why tree reclaim so important that you carry so much about it? Why does tree group give you different value of resources compare to same group of separated trees? Any reason to do so exept awesome pgen-less BOs?
BalanceVictim wrote:I tried it out, and yes, the anti-torpedo is a useful tool now. Sadly, the rest of the unit is still extremely weak compared to any other frig
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Re: Engi move buildrange mod possible?

Postby SpoCk0nd0pe » 31 Oct 2018, 17:14

Franck83 wrote:
Engies break tree groups at random if you do not give them move commands in between manual reclaims. It's a pain in the ass.


It's the counterpart of apm invest, isn't it ? Why do you want to break this ?


Because moving Units=Fun

Clicking tree groups=Boring

Messing up left and right click=Aggravating
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