UDF basic models reskin

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Re: UDF basic models reskin

Postby Savi » 15 Jul 2019, 04:05

Uveso wrote:
TheNeko wrote:so as i have no idea how fix "desync error" - it make no sense to do a "reskin" more.


I don't see any problem with this.

Lets say you have done a full reskin of all UEF units.
Then you have only 2 things to do:
1. Set the mod as sim mod inside mod_info.lua (ui_only = false). This way all players need the mod, or the game can't start. (This will prevent a desync)
2. Upload the mod to the vault. If the host has this mod activated, then our FAF client will take care that all players have this mod installed.

This way you can share your work and you don't risk any desyncs.
(If you reskin all factions, then we can implement this into the game directly ^^)

Also if you need any help with this, just ask.



sowwwwe for so late respond.
but it not intended to be mod. it doesn't make sense to make a "mod" for such.
main idea was - make other models that worsk as original and dont brake anything. just other look. but as i get - even exporting of original model, braking somthing.

model it self is not big deal, but i have no idea how fit them as "replace" of original.
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Re: UDF basic models reskin

Postby Uveso » 15 Jul 2019, 07:29

If you want to replace an original game file with a new one, then you need to make the changes on all clients in a multiplayer game.

There is no other way.

Only exception is a UI mod, but this only works because the game has a different LUA state for UI stuff than for SIM related functions or data.
(All SIM functions are running with a checksum and need to be equal on all game clients.)
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Re: UDF basic models reskin

Postby Savi » 15 Jul 2019, 18:03

Uveso wrote:If you want to replace an original game file with a new one, then you need to make the changes on all clients in a multiplayer game.

There is no other way.

Only exception is a UI mod, but this only works because the game has a different LUA state for UI stuff than for SIM related functions or data.
(All SIM functions are running with a checksum and need to be equal on all game clients.)


thats bad =3
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Re: UDF basic models reskin

Postby Uveso » 16 Jul 2019, 03:33

Maybe i am to dumb, but i still don't understand the problem.

Why not making a mod with a full unit reskin or new models, even if it needs to be installed on all clients ?

You only need to upload the mod to our vault and host a game.
All other players will get your mod automatically then.
There is nothing else to do !?!

Don't fear anything that has to do with making a mod.
We (i) can help you with any problems you maybe have.

The extreme case could be, we make the mod, and you only the reskin/model files.
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Re: UDF basic models reskin

Postby MrTBSC » 16 Jul 2019, 18:13

TheNeko wrote:Image
so as i have no idea how fix "desync error" - it make no sense to do a "reskin" more.
here 5 models - ready for use in your mods:
Download

ps: designed for inserting in "units.scd" file (do not do that for multiplayer)
ps2: models on sketchfab preview



probably not much going on with this mod but i suggest putting enough teamcolor on the models to be better destinguishable from the terrain
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Re: UDF basic models reskin

Postby Savi » 17 Jul 2019, 03:39

MrTBSC wrote:
TheNeko wrote:Image
so as i have no idea how fix "desync error" - it make no sense to do a "reskin" more.
here 5 models - ready for use in your mods:
Download

ps: designed for inserting in "units.scd" file (do not do that for multiplayer)
ps2: models on sketchfab preview



probably not much going on with this mod but i suggest putting enough teamcolor on the models to be better destinguishable from the terrain


current teamcolor was temporary solution. just to show and test how it is. it need just 10 mins of work.I hold the position that all know who own what unit and use icons.
yeep but i lost sense in modding. models and texture are not so hard but... even if it will have 100% new models for one faction - not sure that there will be more that 1-2 of peoples that use that, if that will need a mod.

thats frustrating and dont love to call that a "mod" XDD
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Re: UDF basic models reskin

Postby Franck83 » 17 Jul 2019, 11:41

thats frustrating and dont love to call that a "mod" XDD


Yes, we must admit that there are a lot of nice models lost in FAF caves.
It would be nice to include some of these good looking models in a unit compilation mod. It needs a bit amount of time to balance et edit the bp (in your case, we don't need bp editing).

You could also participate as a nomad faction creation team member. So your work will be included in the big nomads project.
Alliance of Heroes Mod is out ! Try it ! It's in the Mod Vault !
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Re: UDF basic models reskin

Postby Savi » 20 Jul 2019, 17:50

Franck83 wrote:
thats frustrating and dont love to call that a "mod" XDD

You could also participate as a nomad faction creation team member. So your work will be included in the big nomads project.

https://www.faforever.com/2019/06/nomads-patch-v76
thats my XD
but only model + uv maps.
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