UI mod: [e] please

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Re: UI mod: [e] please

Postby Morax » 03 Aug 2018, 15:04

So essentially you made a mod that heavily reduces the effects of a successful power snipe?
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Re: UI mod: [e] please

Postby speed2 » 03 Aug 2018, 16:13

Oh boi, oh boi, yet another mod that will step on some people's toes.

Watching the comments here I suggest you to integrate it into abus[e] mod next time and not care about the others, seems like it's not worth it.
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Re: UI mod: [e] please

Postby keyser » 03 Aug 2018, 17:19

washy where is your UI mod that allowed hover bombing ?
Also please give it to me directly, so that people doesn't know, and that i don't get harassed by mean people
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Re: UI mod: [e] please

Postby Strogo » 03 Aug 2018, 18:26

Our chief reverse engineer (Kyryl Etherr ;)) told me that it's pretty simple to make engine ignore some UI commands (like SetPaused(), IssueUnitCommand() etc.) So it's possible to remove all this eco mods if we really want it.
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Re: UI mod: [e] please

Postby Adjuton » 03 Aug 2018, 18:28

AWESOME!! this one shall be the very first mod i am going to use. going to download it right away! finally we get mods worth using.

BIG THANKS exotic retard!! haters gonna hate, keep up the good work
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Re: UI mod: [e] please

Postby csoller » 15 Aug 2018, 19:17

yo this sounds very good
i tried it out and every time i run out of energy it selects all my units but doesnt deselect them so i accidentally keep moving all my units which takes more time to fix that whan it saves
my question is is this the normal behavior for this mod or its because it conflicts with another mod?
thanks in advance!
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Re: UI mod: [e] please

Postby csoller » 16 Aug 2018, 09:42

day 2: did nothing changed nothing and it seems to be working...

*edit: played another game and it works as intended

fine ass mod retard! thanks!
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Re: UI mod: [e] please

Postby SpoCk0nd0pe » 16 Aug 2018, 13:42

keyser wrote:washy where is your UI mod that allowed hover bombing ?
Also please give it to me directly, so that people doesn't know, and that i don't get harassed by mean people

If this is possible, an area commands ui mod might be possible too. That would be great!
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Re: UI mod: [e] please

Postby csoller » 16 Aug 2018, 15:09

someone already made a sim mod supcom 2 style and said ui mod not possible :/
maybe hes wrong tho...
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Re: UI mod: [e] please

Postby keyser » 17 Aug 2018, 01:14

Zockyzock:
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