Forged Alliance Forever Forums
Moderator: Morax
Jip wrote:Franck83 wrote: So everybody can active this mod and will be able to test a custom props/texture map (performance...).
For mappers, you can already test everything.
speed2 wrote:It doesn't recognize what bp it's loading until it's loaded. The code searches for all .bp files (this mod above adds /maps folder into the search as well) and runs the files.
The bp file contains function call, PropBlueprint, UnitBlueprint etc... I haven't played with it yet to find out if it's possible to filter only prop bps from the maps folder, it might be.
Anyway about adding new props into the game path should not be such a big problem. I dont think it's gonna be too much data, also there's new patching system being slowly implemented that would send only the changed things, so everyone will have to download it only once.
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