ozonex wrote:Jip wrote:Or, an update of the LoadBlueprint function that accepts another argument (and is fed this argument too, when selecting a map): the path to the map folder. Then add in the part where it searches through those folders too. That would work too and make it local - allowing any props in.
We just tested that with Speed2 and it worked. But as Speed2 mentioned: "it would allow to sneak in any bp, including unit bp and that could be abused"
I'm not entirely sure about this. As long as only the blueprints of the current map are loaded, it should not be an issue. Because if I have different blueprint files than my opponent, wouldn't that cause a desync? And hence, make the error (the cheating) visible to everyone? I am not sure about this, however.
ozonex wrote:Allowing for custom blueprints to work on map will allow for many custom map behaviors. It sounds powerful, but such map cant be ranked and there is no good way to check if map has such custom things. Someone will add just some nice looking rocks, where someone other may add big gun at center of map that shoot nukes at everything
True, it can be different for everyone. I'm not sure how the internals of FaF work, but if it's possible to detect that there are (any) blueprints within the map folder (at the lobby or during uploading), you can mark the map internally as unranked as an automatic feature.
Either way, I am not exactly sure whether this is possible and I don't want to give people false hopes.
ozonex wrote:Adding prop files to FAF update will be server killer. Everyone will need to download all of them every time something is changed/added. Textures and models are quite heavy. Also who will decide of which props are good for FAF?
in that case, perhaps make this a 'seperate' update? Something that is also required for FaF, but once installed, will not be installed again. Perhaps even store these files on a different server? Something from google, like Google Drive, or from a Dropbox? Again, I am not sure whether this is possible within the framework of FaF.
About the question who will decide - we as a community will! As long as we don't kill the servers with this, we can add as many quality props (and textures) as we want. Then people can decide for themselves whether they want to use them or not. We could even make a contest about it. This would be the most open version of 'what do you, the community, want to see?'.
Either way, for everyone who's reading this: all what I said above may be quite difficult to implement. Keep that in mind before you start asking about when this gets implemented, as Ozonex said, it may never be. These are just concepts right now.