Hello Euclidian Geometry,
i guess there is no guide to make a new faction.
Thinks you need to do for a new faction:
1. decide if you want to make the new faction for the FAF game, SupCom Forged Alliance or the steam/vanilla game.
Your mod will only run on a specific supreme commander version, because you need to change basic game files.
2. Time. If you can't spend at least 1 hour a day for the next half/full year then forget it.
3. Make at least 80% of the units for the new faction. (thats only my personal opinion)
Minimum requiement is a land, air, sea and quantum factory with at least one buildable unit.
You will need many help to make the programmcode for a new faction, so you should show that you have done at least the unit models.
4. Rewrite some of the original game files to include the new faction.
To make a new faction you need to hook into original gamefiles to modify the gamelobby, unitmanager etc.
This can't be made with a normal mod. You must use .scd files.
5. Many player are playing with or against the AI.
So we need also some AI scripting to get the new units work.
6. Get player to test / balance your new faction.
7. If your mod is "Perfect", then we could talk about implementing this new faction to the FAF-maingame
If you make a stand alone mod with .scd files, then you maybe need to fix your mod after every FAF update.
(Because of the modified game files)
Also a good start to see how much work a new faction is, take a look inte the "Nomads" forum.
viewforum.php?f=14Greetings, Uveso.