SupCom Android Project

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Re: SupCom Android Project

Postby ozonex » 29 Jul 2012, 17:04

thx

build 0.413 : DOWNLOAD

WEBPEVIEW

It took me a long time to optimize cybran ACU, reduced from 5000 trinagles to 1200 trinagles

- added Cybran ACU!!! - has buged animation, i used animation from uef acu
- fix t2 arty powerup
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Re: SupCom Android Project

Postby ozonex » 31 Jul 2012, 19:49

after what Chris has told us, I began to wonder, if its better to do only the browser version. Possible so that i can even build whole FA gameplay in that, but ofcourse then i need much more time. What do you guys think about that?

some screens from new only web version:
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Re: SupCom Android Project

Postby -_V_- » 31 Jul 2012, 20:04

Best map choice...in all objectivity :)
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Re: SupCom Android Project

Postby ozonex » 02 Aug 2012, 22:38

still working on web... for now added SupCom camera and image effects - hdr, bloom and motionblur

TAKE THIS! o_O

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Re: SupCom Android Project

Postby ozonex » 04 Aug 2012, 13:40

new web build : WATCH LATEST BUILD

- better shaders, materials
- better terrain (shaders, textres, lighting, fx)
- camera controls almost done

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Re: SupCom Android Project

Postby FO20 » 04 Aug 2012, 13:55

Awesome. If u need testers I volunteer.
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Re: SupCom Android Project

Postby ozonex » 04 Aug 2012, 14:02

it's full open project, anyone can play anywhere and anytime. Should work on win, mac and linux
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Re: SupCom Android Project

Postby ozonex » 05 Aug 2012, 11:28

- pathfinding
- rotat camera by "space" key
- better camera accuracy

WATCH LATEST BUILD

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Re: SupCom Android Project

Postby TheArmMaXimuS » 05 Aug 2012, 13:04

Just keep on that project ,its getting to the right way.
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Re: SupCom Android Project

Postby ozonex » 06 Aug 2012, 19:52

- added my own super fast Fog of War for unity :) (im genious!)
- camera enhancements
- optymalisation
- new Level of Detail

WATCH LATEST BUILD

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