SupCom Android Project

Everything about mods can be found here.

Moderator: Morax

Re: SupCom Android Project

Postby ozonex » 16 Jul 2012, 22:52

thx! :)

build 0.407 : DOWNLOAD
green tanks are arty t1 :)

Image
FAF Map Editor Alpha v0.605 > Get it now!
User avatar
ozonex
Priest
 
Posts: 358
Joined: 16 Feb 2012, 20:11
Location: Poland
Has liked: 197 times
Been liked: 263 times
FAF User Name: ozonex

Re: SupCom Android Project

Postby n00blet » 17 Jul 2012, 01:57

Looks pretty awesome.

I have some free time right now so I can help if you want. I have worked on a bunch of Android projects but nothing with OpenGL (just the Android APIs) so don't know if it will be useful for this project. PM me if you need help, maybe for the OpenGL stuff even.
n00blet
Crusader
 
Posts: 13
Joined: 27 Nov 2011, 05:38
Has liked: 0 time
Been liked: 0 time

Re: SupCom Android Project

Postby ozonex » 18 Jul 2012, 09:11

because of the Release Party will try to speed up a little work on the project.

to this time I want to add:
- cybran and aeon ACU
- Overcharge
- Artylery/TML/bombers atack
- more units - tanks t2, mechs t2, mobile shields
- air transports! (enemy)
- acu dead animation
- Cutscenes
- [menu] mision sellect
- some graphics enhancements
- full working web preview

For now i have working model importer and now i can add more models to my game.
Image
FAF Map Editor Alpha v0.605 > Get it now!
User avatar
ozonex
Priest
 
Posts: 358
Joined: 16 Feb 2012, 20:11
Location: Poland
Has liked: 197 times
Been liked: 263 times
FAF User Name: ozonex

Re: SupCom Android Project

Postby ozonex » 18 Jul 2012, 23:35

build 0.410 : DOWNLOAD

web version works great now :)
WEB PREVIEW

Image
FAF Map Editor Alpha v0.605 > Get it now!
User avatar
ozonex
Priest
 
Posts: 358
Joined: 16 Feb 2012, 20:11
Location: Poland
Has liked: 197 times
Been liked: 263 times
FAF User Name: ozonex

Re: SupCom Android Project

Postby ozonex » 21 Jul 2012, 20:30

new build 0.411 : DOWNLOAD
no webpreview :( will work tomorrow

what's new:
- bombers t1!
- simple cutscene
- civil buildings - enemies trying to destroy them
- units and SI enhancement
- some changes in map

Image
FAF Map Editor Alpha v0.605 > Get it now!
User avatar
ozonex
Priest
 
Posts: 358
Joined: 16 Feb 2012, 20:11
Location: Poland
Has liked: 197 times
Been liked: 263 times
FAF User Name: ozonex

Re: SupCom Android Project

Postby ozonex » 22 Jul 2012, 19:40

build 0.412 : DOWNLOAD

WEBPREVIEW

- t2 arty powerup
- shields
- units and SI enhancement
- webpreview works now
- there are some self-building PD - ignore them :D i'm working on building process

Image
FAF Map Editor Alpha v0.605 > Get it now!
User avatar
ozonex
Priest
 
Posts: 358
Joined: 16 Feb 2012, 20:11
Location: Poland
Has liked: 197 times
Been liked: 263 times
FAF User Name: ozonex

Re: SupCom Android Project

Postby wolfmic » 23 Jul 2012, 11:06

Wow ! What an awesome project !
I will try it in the train to back home.
wolfmic - wolfnux
http://www.wolfsphere.wf
User avatar
wolfmic
 
Posts: 1
Joined: 23 Jul 2012, 11:02
Location: Nancy
Has liked: 0 time
Been liked: 0 time
FAF User Name: wolfmic

Re: SupCom Android Project

Postby GuardPatroller » 24 Jul 2012, 22:35

That's amazing, I'm buying an Android. Lol, and the screen isn't too small? Is it possible for you to select a unit and choose from a list of buildings and then place it? That's awesome.
GuardPatroller
Crusader
 
Posts: 21
Joined: 24 Jul 2012, 05:56
Location: Texas, USA
Has liked: 0 time
Been liked: 0 time
FAF User Name: TechnoGuard

Re: SupCom Android Project

Postby ozonex » 24 Jul 2012, 22:56

GuardPatroller wrote:That's amazing, I'm buying an Android. Lol, and the screen isn't too small? Is it possible for you to select a unit and choose from a list of buildings and then place it? That's awesome.

no... screen is too small
i must change all FA gameplay to a minigame. All will be based on ACU micro - PD push, avoiding artylery, overcharge, support, veterancy, acu upgrades. Other units will be as powerups - bombers, gunships, artylery, tml. But i thinking about land units as powerups - they will guard the selected area

wants to make such missions as:
- acu survival - only acu, we need to survive as many waves as we can
- pd push - pd, shields, tmd, artylery and bombers and we need to destroy enemy base
- acu drop - we are droped to enemy base with only acu and we need to destroy that base
- civilian defense - protection of civilians during an evacuation
- survival attack - we need to protect "the weapon" until you get to the end of the map
FAF Map Editor Alpha v0.605 > Get it now!
User avatar
ozonex
Priest
 
Posts: 358
Joined: 16 Feb 2012, 20:11
Location: Poland
Has liked: 197 times
Been liked: 263 times
FAF User Name: ozonex

Re: SupCom Android Project

Postby GuardPatroller » 24 Jul 2012, 23:44

Ah, ok... It's still great :D

but due to veterancy, I recommend that you use a modified version of tvg. There's a topic for it, but it'll help with ACU strength, the more you do. It'll take balancing though, but still.

Or just have nonstop leveling, like after a mission, you get from level say 4 to 6 and not have a max level, just have ever increasing missions. And then maybe have an option for randomly generated survival mode :D and longer you last, more you get or something.
GuardPatroller
Crusader
 
Posts: 21
Joined: 24 Jul 2012, 05:56
Location: Texas, USA
Has liked: 0 time
Been liked: 0 time
FAF User Name: TechnoGuard

PreviousNext

Return to Mods & Tools

Who is online

Users browsing this forum: No registered users and 1 guest