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Re: Alliance of Heroes Mod

PostPosted: 13 Mar 2019, 03:11
by Azure_Spectrum
Thanks so much! Always nice to have an early reply from you!!

Re: Alliance of Heroes Mod

PostPosted: 15 Mar 2019, 11:38
by Franck83
Ranger is on dev with its own set of powers !
Can be Fighter or Rogue based.

And some ui work.

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Re: Alliance of Heroes Mod

PostPosted: 15 Mar 2019, 22:25
by Franck83
Version 138 : the Ranger Class (Fighter or Rogue based) with a complete set of exclusive powers !

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Re: Alliance of Heroes Mod

PostPosted: 16 Mar 2019, 01:32
by Azure_Spectrum
Aw man that's awesome!! I was going to leave feedback after a few games, but since theres another version to try out, I'll leave my experience so far.

I keep leveling up my tech 2 bards and restorers because I save all my extra gained xp for a couple tech 4 giants usually all bard because dread of dissonance is brutal with larger units and high HP. My Commander abuses the extra build speed but is a bard him/herself since it is nice to have a commander that can chant for extra energy. I will then use that extra energy to abuse some anti-air tech 2 guardian ability to instantly gain mass from energy without having to build tons of metal makers. I even recycle my old builders to increase the speed of my factories. Having lots of fun so far, can't wait to try out new class!

Re: Alliance of Heroes Mod

PostPosted: 16 Mar 2019, 01:52
by Franck83
Soon, i will add a assimilate power to the ACU. So part of the friendly units around would be destroyed and added to the ACU health. Just like the engineer consolidation power.

So the ACU will be able to compete in the late game with extra health.

Re: Alliance of Heroes Mod

PostPosted: 19 Mar 2019, 14:37
by Franck83
Hi all heroes,


Maybe you don't know, but most powers and upgrades values are dynamic. They depend from skills and abilities levels.

Here are the main abilities effects :

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So, for example, if you want to increase your heals efficiency, you can focus your training on intelligence. Restoration skill (autotrain on casting) will improve the efficiency too.

Here is a summary of the powers dependencies (will be in the next manual update).

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Not all upgrades and upgrades values are the same. They mostly depend of the base class chosen

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Re: Alliance of Heroes Mod

PostPosted: 28 Mar 2019, 03:14
by iTzCascadexX
I love the way the new Veterancy system works for heroes. It takes me back to TvG 4.86 days with powerful units/commanders. This take has a neat balance, I hope the theoretical infinite for "levelling" remains.

Re: Alliance of Heroes Mod

PostPosted: 28 Mar 2019, 23:09
by Franck83
Version 148 :

Elite AI units are back ! A more CPU optimized version of the previous Imperial troops. Have fun ;) !

Re: Alliance of Heroes Mod

PostPosted: 01 Apr 2019, 18:12
by Franck83
Version 151 :

That was a community request. Anti-Air phason beam weapon added to all ACU.

Of course, this beam can be upgraded with mod features.

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Re: Alliance of Heroes Mod

PostPosted: 02 Apr 2019, 12:12
by Franck83
Version 154 :
- Big performance improvements. Mod data sync has been much optimized. Performance on large map and big amount of units are better !