The current logistics point system to unlock heroes in Alliance of Heroes mod has some advantages but annoying drawbacks :- the first issue is the ACU rush to dreadnought then fighting other players ACU. 4500 Mass is not that much to reach for promotion. It locks some other promotion (bard, guardian) because dreadnought are best 1 vs 1 heroes at start and they can decimate a big army.
- the second issue is the massive tech 1 hero bombers rush that breaks the game at start.
- the third one, to recover some logistic points, players Ctrl-k lower techs heroes to promote higher tech ones.
A more smooth and soft progression is the way to go and i plan to add a logistic tree.
With some
mass cost, we can balance and control the hero crowd. We can unlock progressively the higher heroes and experimentals. This has multiple advantages :
- Allows some eco progression before hero promotion.
- Avoid too much op hero at start.
- Add some interest on promoting buffing eco heroes (ardent bards and support guardians).
- No obsolescence on lower tech heroes when higher tech heroes promoted.
- Promoting tree & hero unlocking system