Alliance of Heroes Mod

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Re: Alliance of Heroes Mod

Postby Franck83 » 06 Apr 2018, 20:22

Hi Myxir,

Ty for the files. It's a pretty advanced tree feature. I was thinking about making a static jpg techtree because of aesthetics but i will take a look of your dynamic system.

Happy coding and living at you too ;) !
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Re: Alliance of Heroes Mod

Postby Franck83 » 13 Apr 2018, 20:04

Tech tree proof of concept.

This is the easiest way i found to build a tech tree.
- Tree conception under libreoffice draw (that was surprising 10 min only of work for this unoptimized visually tech tree) (it seems easy to work on svg file export since libreoffice allows svg export. Theses screenshots are on pixel with low visual quality)
- Export transparence and Ui scale under Gimp / photoshop (so we can take care of low res and 4k screens)
- Add a layout file to the dds tech file with tech slot coordinates and dependency (easy to do with the grid system).
- Link tech data (icon, properties, mass and research point cost, tooltip) to slots.
- Export tech properties on units at dialog close (alliance of heroes mod engine already does this easily).

So, it should be easy to :
- Make unique tech tree per faction
- Make unique tech tree per unit category (like supcom 2 : aircrafts, land units, navals, ACU)
- Add tree deepness (instead of supcom 2, we can make several tiers per tech slot (level 1 to x for each slot)

Image
Image
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Re: Alliance of Heroes Mod

Postby Zerzetzung1 » 29 Apr 2018, 09:42

I havent played this mod but i always wanted commander to have more battlefield value in mid and later games. This maybe the solution to it! :mrgreen:

**downloading now
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Re: Alliance of Heroes Mod

Postby Franck83 » 29 Apr 2018, 15:19

It will ! This is the concept of this mod. Fight but Keep your units alive and they become stronger and will have more value.

You can vet it up to level 75 and choose its progression path (dps, defense...).
If you promote your acu to elite, guardian or dreadnought (dreadnought being the coster and stronger), you will be able to improve its armor (it s a real armor, not a flat hp increase), increase it s dps, weapon range and so on...
Promotion will unlock some powers too (theses powers are stronger by increasing intelligence).

A high level and well built ACU (using specializations for example) should kill a monkeylord for example.

Of course, all of this can be done will all units in game.
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Re: Alliance of Heroes Mod

Postby Franck83 » 06 Jul 2018, 20:49

Major mod update : Alliance of Heroes PRE-ALPHA 58


1. New major very fun feature : Heroes Hall of Fame (bg screen credit : lilSidlil)

This feature add a in game Heroes League. Heroes are inspiring and giving bonuses to units of their layers (air, land or naval).
All heroes in game are in contest. Bonuses amount and nature are changing in real time depending of Heroes, rank, class and type.

Image



2. Logistics points system.

To limit apm use, all players got 12 logistics points they spend by promoting units to heroes. (tech 1 units promoted to heroes use 1 logistic, tech 2 2 logistics and so on...)
This limit heroes crowd. This system is used in Ashes of Singularity RTS game.


3. Ranked Powers

All powers are ranked now, so their efficiency is depending of multiple factors (hero class, intelligence, buff, stances, unit tech...)

Image


4. Smart powers

Heroes powers are now only unlocking depending of around conditions (target, opponents, allies units to heals...). They can be autocasted. AI can cast powers, heals units, promote units...


5. Performance optimizations -> +75% game speed increase since alpha 21.
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