Alliance of Heroes Mod

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Re: Alliance of Heroes Mod

Postby Franck83 » 04 Apr 2019, 08:22

Hi all heroes,
You may encounter a random UI crash on the last mod version (v 156). So i recommend you to not using the mod until i fix it in the next version. The bug doesn't appear in all games that why it wasn't easy to find it.

Edit : Fixed now in the version 158.
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Re: Alliance of Heroes Mod

Postby DDDX » 08 Apr 2019, 10:18

Have you given any thought to making it more user-friendly?
I do not mean regarding the UI, more fo the line of tooltips.
When a new player runs this mod, he gets crushed by a massive new input of new stuff, abilities, powers, buttons...most of whom have very little or no explanation.
Bear in mind that the person does not know what promoting really is/does, that sdome buttons need to be clicked repeatedly, that some abilities make other abilities available while making others locked out - how would he know this?

It's just too much information scattered in too many places. All needing to be known and accessed, to be used well.
Do not get me wrong, having lots of options is a GOOD thing, not a bad thing...but surely you can make it easier on someone who has just started, so that it does not take him 20 games to figure out the basic mechanics of your mod.

Because some people will just say f*** THIS, and never even find out about 95% stuff the mod can do and has to offer.

The first time i used Total Mayhem mod, I was like f*** this, too many too similar units, nope. Luckily I returned to it some times later, and now i love the mod. And TM is far, faaaaaaaaaaar less complex than AoH. Yet even today I see people who do not want to play games where for example Blackops or TMayhem mods are, because there's too much chaos with all the units that they do not know.

Make it easier to understand what does what and why, and your mod will get 10x more appeal, just from that ;)
Check out my 2 maps: "Survival_Mayhem&BO_3d_v1" "Survival_Mayhem&BO_3d_RPG"
as well as my mod: "Survival Mayhem&BO balance"
-- let me know of any bugs or issues regarding those 3.
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Re: Alliance of Heroes Mod

Postby Franck83 » 08 Apr 2019, 11:16

Hi DDDX,

I appreciate your feedback and your interest in the mod. The issue about new players to be overwhelmed by the big amount of information is something that I'm fully aware.
I know the design rule : 'easy to handle, difficulty to master'

Reasons are that simply this mod is a work in progress. For example, powers are designed to be trained and unlocked progressively on a skill tree. So you should start with 1 or 2 powers only at a lower level. Sure these skills trees are not still here, that's why all powers are unlocked even if the unit is at a low level.

Of course, I can improve the UI, but my skills in modding one year ago were not as good as now. Now I can make tech and skills trees. Now the mod has a good performance too. I did a lot of work on the background side to optimize the sync data.

About the UI, I plan to change powers to move them in the command panel. This will be a fantastic move because you will be able to time plan your powers execution. You may decide to plan to cast a heal on this unit, then to buff this one, then cast a rush move to a location ....You will be able to select several heroes and use shortcuts to cast powers ! But as you may know, working on a 20k lines code takes some time. And this is not a mod anymore, it's a new game now.

The thing that takes me a lot of time is testing and fixing minor issues (20% is coding features, 80% is testing and fixing issues). A simple error and UI breaks. i'm alone to work on the mod, and some help and more feedback on this side would be nice.

ps :
Make it easier to understand what does what and why, and your mod will get 10x more appeal, just from that ;)

Don't forget you have a manual that explains all game mechanics (link in first page)
Alliance of Heroes Mod is out ! Try it ! It's in the Mod Vault !
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Re: Alliance of Heroes Mod

Postby Franck83 » 29 Apr 2019, 22:24

-- Version 162
-- [Feature] unit > level 50 costs 0 logistics points !
-- [Feature] most ranger powers can now be autocasted.
-- Max ability points pushed from 100 to 200
-- [Fixed] random ui crash.
Alliance of Heroes Mod is out ! Try it ! It's in the Mod Vault !
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Re: Alliance of Heroes Mod

Postby Franck83 » 30 Apr 2019, 16:59

-- Version 163-167
-- Logistics points cost reduced to -50% for > level 15 units. -100% for > level 30 units.
-- Promotion speed set up automaticly depending of mass and energy ressources.
-- AI Elite units work now with air and defenses.
Alliance of Heroes Mod is out ! Try it ! It's in the Mod Vault !
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Re: Alliance of Heroes Mod

Postby Franck83 » 16 Jun 2019, 08:12

Hi all heroes,

Soon Alliance of Heroes mod will have a big update.

A new more comprehensive tech tree for all units (and not only for heroes).

Image

Some quality of life features :
- Multi units heroes promotion, training, orders and stance switching at the same time.

So stay tuned ;) !
Alliance of Heroes Mod is out ! Try it ! It's in the Mod Vault !
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