Have you given any thought to making it more user-friendly?
I do not mean regarding the UI, more fo the line of tooltips.
When a new player runs this mod, he gets crushed by a massive new input of new stuff, abilities, powers, buttons...most of whom have very little or no explanation.
Bear in mind that the person does not know what promoting really is/does, that sdome buttons need to be clicked repeatedly, that some abilities make other abilities available while making others locked out - how would he know this?
It's just too much information scattered in too many places. All needing to be known and accessed, to be used well.
Do not get me wrong, having lots of options is a GOOD thing, not a bad thing...but surely you can make it easier on someone who has just started, so that it does not take him 20 games to figure out the basic mechanics of your mod.
Because some people will just say f*** THIS, and never even find out about 95% stuff the mod can do and has to offer.
The first time i used Total Mayhem mod, I was like f*** this, too many too similar units, nope. Luckily I returned to it some times later, and now i love the mod. And TM is far, faaaaaaaaaaar less complex than AoH. Yet even today I see people who do not want to play games where for example Blackops or TMayhem mods are, because there's too much chaos with all the units that they do not know.
Make it easier to understand what does what and why, and your mod will get 10x more appeal, just from that
Check out my 2 maps: "Survival_Mayhem&BO_3d_v1" "Survival_Mayhem&BO_3d_RPG"
as well as my mod: "Survival Mayhem&BO balance"
-- let me know of any bugs or issues regarding those 3.