The fun is in winning the game
After watching units shoot each other 100s of times its not that novel anymore.
People can imagine the scene happening based on the icon movement.
The main thing the icons are for is simple information transfer.
We need to get as much information about the battlefield with a single glance as possible.
With your simple icons nobody knows what they're up against unless they zoom in.
Just imagine having to constantly zoom in on each new unit to make sure you know what you're up against. shiver..
This could be nice for casual gameplay where you can be zoomed in to witness the glory of battle.
But in competitive gameplay it would be awfull.
The strategic zoom is one of, if not the biggest, strength of SupCom. Removing it or reducing it to what you made, would make the game half as good as it is now. In my opinion.