F.B.P. Future Battlefield Pack [Modproject]

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Re: F.B.P. Future Battlefield Pack (New Unitpack Mod)

Postby Franck83 » 27 Mar 2017, 16:50

I understand, but for mass reactor it makes extractor, fabricators and commander upgrades totaly useless :

Tech 1 Mass reactor : +5 mass/s (56 mass cost), near no energy cost -> 0.090 efficiency

(Last FAF values)
Tech 1 Mass extractor : +2 mass/s (36 mass cost) -> 0.055 efficiency
Tech 2 Mass extractor : +6 mass/s (900 mass cost) -> 0.006 efficiency
Tech 3 Mass extractor : +18 mass/s (4600 mass cost) -> 0.004 efficiency
Tech 2 Mass fabricator : +1 mass/s (100 mass cost) -> 0.001 efficiency
Tech 3 Mass fabricator : +12 mass/s (3000 mass cost) -> 0.004 efficiency.
Commander upgrades between 0.004 and 0.006 efficiency.

Mass reactor makes all others upgrades and building useless. So, in its current state, the mass reactor totaly breaks the FA balance. Because of the efficiency, If you wanna win a game you should only build mass reactor.

Maybe should you correct the Mass reactor mass cost or mass production so that it makes the others building not useless.
Alliance of Heroes Mod is out ! Try it ! It's in the Mod Vault !
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Re: F.B.P. Future Battlefield Pack (New Unitpack Mod)

Postby CDRMV » 27 Mar 2017, 17:48

Okay
So I have fix this bug now for all Massreactors and it will be include in the next Patch.
Thank you very much for the big Help. :)
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Re: F.B.P. Future Battlefield Pack (New Unitpack Mod)

Postby CDRMV » 01 Apr 2017, 08:59

Hello everyone,
I have a question:
I have get an Bugreport from an user of my Mod it looks like this:

some bug report:
Initializing unit blueprint for uea0303b
Initializing field Weapon of RUnitBlueprint at 0x130e4600
Initializing field RangeCategory of RUnitBlueprintWeapon at 0x2190c984
WARNING: Invalid value for UnitWeaponRangeCategory at 0x2190c9c4: string UWRC_Anti Air
Initializing unit blueprint for ura0404
Initializing field Footprint of RUnitBlueprint at 0x12904a00
Initializing field SizeZ of SFootprint at 0x12904ad8
WARNING: Invalid value for unsigned char at 0x12904ad9: string 6.8000001907349
Initializing field SizeX of SFootprint at 0x12904ad8
WARNING: Invalid value for unsigned char at 0x12904ad8: string 2.5999999046326
Initializing unit blueprint for url0106b
Initializing field Weapon of RUnitBlueprint at 0x12e0e800
Initializing field BallisticArc of RUnitBlueprintWeapon at 0x1dc85f80
WARNING: Invalid value for ERuleBPUnitWeaponBallisticArc at 0x1dc86064: string RULEUBA_MedArc

I think the Bugreport is not full because he doesn't give me useful informations like when he get this bug (start, middle or in late game)
or activate othe Mods or something else.
In my opinion it can be possible a RAM bug, because we know all Supcom 1/FA has an 2 GB RAM Limit.
I have write these and other things in a reply to his Bugreport on Moddb, but I want to know what do your think about this problem?

Small Info:
In my own testing phases before release I doesn't have this kind of Bug until Lategame or so.

Thank you for any response. :)

Best regards

CDRMV
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Re: F.B.P. Future Battlefield Pack (New Unitpack Mod)

Postby CDRMV » 02 Apr 2017, 22:39

Hello everyone,
the new Update of my first Unitpack has been released and is ready for download.
It include several Balancechanges, Upgradeable Mass Reators and Unitdestruptions. ;)

Here is the Link to the Downloadpage:

http://www.moddb.com/mods/fbp-future-ba ... -pack-v-11

Don't forget to delete the old Version of the Mod, before you install the new Version.

Have fun with it.

Stay turned for new Updates and my two next Unitpack Mods (Orbital and SCI Fi)

Best regards and good hunting Commanders ;)

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Re: F.B.P. Future Battlefield Pack (New Unitpack Mod)

Postby CDRMV » 08 Apr 2017, 18:38

Hello everyone,
has anyone of your maybe additionally Spaceship or Orbitalstructures Unitrequest for my Orbitalmod.?

My plan is to bring a full Orbitaltechtree for all four Factions into the Game, which Contents
Spaceships, Orbitalstructures, possible Superweapons and more.

Status Updates of it can you follow on my official Moddbpage for my F.B.P. Project here:

http://www.moddb.com/mods/fbp-future-battlefield-pack

Best regards

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Re: F.B.P. Future Battlefield Pack (New Unitpack Mod)

Postby Uveso » 14 Apr 2017, 21:32

Hello CDRMV,

i am testing your mod at the moment. Looks awesome :D

You should present your units in the first post like this:

UEF Buildings:
UEF - TECH1 - LAND : Unknown - (Mass Reactor)
UEF - TECH2 - LAND : DM2 - (Medium Heavy Plasma Point Defense)
UEF - TECH2 - LAND : Calcicrete Mk2 - (Wall Section)
UEF - TECH2 - LAND : Unknown - (Water Power Plant)
UEF - TECH2 - LAND : Sentry 1 - (Wall Point Defense)
UEF - TECH2 - LAND : Unknown - (Mass Reactor)
UEF - TECH3 - LAND : Unknown - (Mass Reactor)
UEF - TECH3 - LAND : Seadefender - (Heavy Torpedolauncher)
UEF - TECH3 - LAND : HSD Parashield - (Defensive Shield Generator)
UEF - TECH3 - LAND : A.D.G. Mark II - (Anti Artillery Shield and Jamming Generator)

UEF Units build by factory:
UEF - TECH1 - LAND : MA40 Defender - (Light Medium Tank)
UEF - TECH1 - LAND : MC15 Satler - (Mobile Light Artillery)
UEF - TECH1 - LAND : MA30 Maltow - (Attack Tank)
UEF - TECH1 - LAND : MA1 Rabbit - (Land Scout)
UEF - TECH1 - LAND : MAG2 Air Seeker - (Mobile Anti-Air Gun)
UEF - TECH1 - LAND : RR1 Letrower - (Recovery Tank)
UEF - TECH2 - LAND : Waterwalker - (Amphibious Tank)
UEF - TECH2 - LAND : SWM 20 Marksman - (Walker)
UEF - TECH2 - LAND : Vester - (Mobile Missile Launcher)
UEF - TECH2 - LAND : MAG4 Air Hunter - (Mobile Anti-Air Gun)
UEF - TECH2 - LAND : MA80 Johnson - (Heavy Tank)
UEF - TECH2 - LAND : Shooter - (Medium Assault Bot)
UEF - TECH2 - LAND : RR2 Fieldhero - (Recovery Tank)
UEF - TECH2 - LAND : MA100 Master - (Attack Tank)
UEF - TECH2 - LAND : SW 100 Prequest - (Walker)
UEF - TECH2 - AIR : Doomer - (Heavy Bomber)
UEF - TECH2 - AIR : Skydrifter - (Interceptor)
UEF - TECH2 - NAVAL : Fireshark - (Missile Submarine)
UEF - TECH3 - LAND : MA A-71 Tomand - (Mobile Heavy Artillery)
UEF - TECH3 - LAND : Titan - (Siege Assault Bot)
UEF - TECH3 - AIR : Jeager - (Multi-Role Fighter)
UEF - TECH3 - NAVAL : Opera Class - (Heavy Cruiser)

UEF Experimentals:
UEF - TECH2 - AIR : C-40 Demand - (Attack Transport)
UEF - EXPERIMENTAL - LAND : Doomsday - (Experimental Armored Support Tank (AST))

CYBRAN Buildings:
CYBRAN - TECH1 - LAND : Unknown - (Mass Reactor)
CYBRAN - TECH2 - LAND : Unknown - (Multi Storage)
CYBRAN - TECH2 - LAND : Unknown - (Wall Section)
CYBRAN - TECH2 - LAND : Hivester - (Directfire Missile Installation)
CYBRAN - TECH2 - LAND : Reaper LWT X8 - (Wall Point Defense)
CYBRAN - TECH3 - LAND : Tector MLT 01 - (Heavy Point Defense)

CYBRAN Units build by factory:
CYBRAN - TECH1 - LAND : Gorath - (Sniperbot)
CYBRAN - TECH1 - LAND : Raider - (EMP Support Bot)
CYBRAN - TECH1 - LAND : Stalker MKI - (Attack Walker)
CYBRAN - TECH1 - AIR : Zyper - (Groundattack Fighter)
CYBRAN - TECH1 - NAVAL : Sleeper Mark II - (Spy Submarine)
CYBRAN - TECH2 - LAND : Stalker MKII - (Attack Walker)
CYBRAN - TECH2 - LAND : XH-2 Supernova - (Medium Armor Amphibious Tank)
CYBRAN - TECH2 - LAND : Ultra - (Escrot Bot)
CYBRAN - TECH2 - LAND : Shockwave - (EMP Battery)
CYBRAN - TECH2 - AIR : Krypthonit - (Fighter)
CYBRAN - TECH2 - AIR : Observer - (Advanced Air Scout)
CYBRAN - TECH2 - AIR : Yvaria - (Attack Gunship)
CYBRAN - TECH2 - AIR : Firehacker - (Medium Attack Bomber)
CYBRAN - TECH2 - AIR : Furios - (Groundattack Fighter)
CYBRAN - TECH2 - NAVAL : Yorbaynit - (Submarine)
CYBRAN - TECH3 - NAVAL : Scimitar Class - (Heavy Cruiser)

CYBRAN Experimentals:
CYBRAN - EXPERIMENTAL - AIR : Eurypterit - (Experimental Bomber)

AEON Buildings:
AEON - TECH1 - LAND : Offering Mark II - (Mortar Station)
AEON - TECH1 - LAND : Unknown - (Resource Generator)
AEON - TECH2 - LAND : Unknown - (Wall Section)

AEON Units build by factory:
AEON - TECH1 - AIR : Superia - (Groundattack Fighter)
AEON - TECH2 - LAND : Orion - (Heavy Assault Tank)
AEON - TECH2 - AIR : Quaria - (Fighter)
AEON - TECH2 - NAVAL : Aurora Class - (Battleship)
AEON - TECH3 - LAND : Securesation - (Mobile Repair Shield Generator)

Special / Unsorted:
Cybran Retracker Mk2 - (Dronestation)
Cybran Retracker Mk1 - (Dronestation)
UEF Unknown - (Assault Drone)
UEF Unknown - (Air Defense Drone)
UEF Base Defender XT1 - (Dronestation)
Seraphim Unknown - (Air Defense Drone)
UEF Base Defender XT2 - (Dronestation)
Seraphim Ha Sel Uttariusta - (Dronestation)
Cybran Unknown - (Assault Drone)
Cybran Unknown - (Air Defense Drone)
Seraphim Ha Sel Utta - (Dronestation)
Aeon Unity of the Majesty - (Dronestation)
Aeon Unity of the Swarm - (Dronestation)
Aeon Unknown - (Assault Drone)
Aeon Unknown - (Air Defense Drone)
UEF Air Cleaner - (Anti-Air Flak Artillery)
Seraphim Unknown - (Assault Drone)


Are you interested in some bugreports ?

Things like a mesh check ?

Code: Select all
- Unit:(url0303c) - LOD[0] lod.NormalsName is missing in blueprint

- Unit:(url0303c) - LOD[1] lod.NormalsName is missing in blueprint

- Unit:(uel0202b) - LOD[0] lod.NormalsName is missing in blueprint
 
- Unit:(uel0202b) - LOD[1] lod.NormalsName is missing in blueprint
 
- Unit:(url0303b) - LOD[0] lod.NormalsName is missing in blueprint
 
- Unit:(url0303b) - LOD[1] lod.NormalsName is missing in blueprint
 
- Unit:(url0106c) - LOD[0] lod.NormalsName is missing in blueprint
 
- Unit:(url0106c) - LOD[1] lod.NormalsName is missing in blueprint
  found file ("/mods/future battlefield pack/units/url0106c/url0106c_lod1_NormalsTS.dds") on disk.
  please add NormalsName in LOD[1] ("NormalsName = '/mods/future battlefield pack/units/url0106c/url0106c_lod1_NormalsTS.dds',") in file [url0106c_unit.bp]
 
- Unit:(ueb1201b) - LOD[0] lod.NormalsName is missing in blueprint
 
- Unit:(ueb1201b) - LOD[1] Albedo-File /mods/future battlefield pack/units/ueb1201b/ueb1202b_albedo.dds is missing on disk
  can't find AlbedoName on disk
  please delete AlbedoName in LOD[1] ("/mods/future battlefield pack/units/ueb1201b/ueb1202b_albedo.dds")
 
- Unit:(ueb1201b) - LOD[1] lod.NormalsName is missing in blueprint
 
- Unit:(ueb1201b) - LOD[1] Specular-File /mods/future battlefield pack/units/ueb1201b/ueb1202b_specteam.dds is missing on disk
  can't find SpecularName on disk
  please delete SpecularName in LOD[1] ("/mods/future battlefield pack/units/ueb1201b/ueb1202b_specteam.dds")
 
- Unit:(url0107b) - LOD[0] lod.NormalsName is missing in blueprint
 
- Unit:(url0107b) - LOD[1] lod.NormalsName is missing in blueprint
  found file ("/mods/future battlefield pack/units/url0107b/url0107b_lod1_NormalsTS.dds") on disk.
  please add NormalsName in LOD[1] ("NormalsName = '/mods/future battlefield pack/units/url0107b/url0107b_lod1_NormalsTS.dds',") in file [url0107b_unit.bp]
 
- Unit:(uel0103a) - LOD[0] lod.NormalsName is missing in blueprint
 
- Unit:(uel0103a) - LOD[1] lod.NormalsName is missing in blueprint
 
- Unit:(url0303a) - LOD[0] lod.NormalsName is missing in blueprint
 
- Unit:(url0303a) - LOD[1] lod.NormalsName is missing in blueprint
 
- Unit:(ueb2301b) - LOD[0] lod.NormalsName is missing in blueprint
 
- Unit:(ueb2301b) - LOD[1] lod.NormalsName is missing in blueprint
 
- Unit:(url0106b) - LOD[0] lod.NormalsName is missing in blueprint
 
- Unit:(url0106b) - LOD[1] lod.NormalsName is missing in blueprint
  found file ("/mods/future battlefield pack/units/url0106b/url0106b_lod1_NormalsTS.dds") on disk.
  please add NormalsName in LOD[1] ("NormalsName = '/mods/future battlefield pack/units/url0106b/url0106b_lod1_NormalsTS.dds',") in file [url0106b_unit.bp]
 
- Unit:(uel0201a) - LOD[0] lod.NormalsName is missing in blueprint
 
- Unit:(uel0201a) - LOD[1] lod.NormalsName is missing in blueprint
 
- Unit:(ues0202b) - LOD[0] lod.NormalsName is missing in blueprint
 
- Unit:(ues0202b) - LOD[1] lod.NormalsName is missing in blueprint
  found file ("/mods/future battlefield pack/units/ues0202b/ues0202b_lod1_NormalsTS.dds") on disk.
  please add NormalsName in LOD[1] ("NormalsName = '/mods/future battlefield pack/units/ues0202b/ues0202b_lod1_NormalsTS.dds',") in file [ues0202b_unit.bp]
 
- Unit:(uel0304c) - LOD[0] lod.NormalsName is missing in blueprint
 
- Unit:(uel0304c) - LOD[1] lod.NormalsName is missing in blueprint
  found file ("/mods/future battlefield pack/units/uel0304c/uel0304c_lod1_NormalsTS.dds") on disk.
  please add NormalsName in LOD[1] ("NormalsName = '/mods/future battlefield pack/units/uel0304c/uel0304c_lod1_NormalsTS.dds',") in file [uel0304c_unit.bp]
 
- Unit:(uel0201b) - LOD[0] lod.NormalsName is missing in blueprint
 
- Unit:(uel0201b) - LOD[1] lod.NormalsName is missing in blueprint
 
- Unit:(ueb2205b) - LOD[0] lod.NormalsName is missing in blueprint
 
- Unit:(ueb2205b) - LOD[1] lod.NormalsName is missing in blueprint
 
- Unit:(ueb4301a) - LOD[0] lod.NormalsName is missing in blueprint
 
- Unit:(ueb4301a) - LOD[1] lod.NormalsName is missing in blueprint
 
- Unit:(uel0111b) - LOD[0] lod.NormalsName is missing in blueprint
 
- Unit:(uel0111b) - LOD[1] lod.NormalsName is missing in blueprint
 
- Unit:(uel0202a) - LOD[0] lod.NormalsName is missing in blueprint
 
- Unit:(uel0202a) - LOD[1] lod.NormalsName is missing in blueprint
 
- Unit:(uel0101a) - LOD[0] lod.NormalsName is missing in blueprint
 
- Unit:(uel0101a) - LOD[1] lod.NormalsName is missing in blueprint
 
- Unit:(uel0104c) - LOD[0] lod.NormalsName is missing in blueprint
 
- Unit:(uel0104c) - LOD[1] lod.NormalsName is missing in blueprint
 
- Unit:(ueb2101b) - LOD[0] lod.NormalsName is missing in blueprint
 
- Unit:(ueb2101b) - LOD[1] lod.NormalsName is missing in blueprint
 
- Unit:(uel0104b) - LOD[0] lod.NormalsName is missing in blueprint
 
- Unit:(uel0104b) - LOD[1] lod.NormalsName is missing in blueprint
 
- Unit:(ueb5101b) - LOD[0] lod.NormalsName is missing in blueprint
 
- Unit:(ueb5101b) - LOD[1] lod.NormalsName is missing in blueprint
 
- Unit:(uel0203a) - LOD[0] lod.NormalsName is missing in blueprint
 
- Unit:(uel0203a) - LOD[1] lod.NormalsName is missing in blueprint
 
- Unit:(ueb1103b) - LOD[0] lod.NormalsName is missing in blueprint
 
- Unit:(ueb1103b) - LOD[1] lod.NormalsName is missing in blueprint
 
- Unit:(uea0305b) - LOD[0] lod.NormalsName is missing in blueprint
 
- Unit:(uea0305b) - LOD[1] lod.NormalsName is missing in blueprint

Uveso Debugger: [Display_Mesh.lua 22] - Units total: (69) Runtime: (23.991 seconds)


What about an displayabilities check ?

Code: Select all
Uveso Debugger: [Display_Abilities.lua 431] - Unit ura0200 Name: Krypthonit (Fighter) Ability mismatch!
Uveso Debugger: [Display_Abilities.lua 440]   Obsolete Ability: "ability_radar"
Uveso Debugger: [Display_Abilities.lua 445]   Missing Ability: "ability_aa"
Uveso Debugger: [Display_Abilities.lua 453]   Please Change "Display.Abilities" in file [ura0200_unit.bp]
        Abilities = {
            '<LOC ability_aa>Anti-Air',
        },
###FIX### Unit ura0200 (Fighter) Fixed Display.Abilities.

Uveso Debugger: [Display_Abilities.lua 431] - Unit uaa0100 Name: Superia (Groundattack Fighter) Ability mismatch!
Uveso Debugger: [Display_Abilities.lua 435]   Validated Ability: "ability_radar"
Uveso Debugger: [Display_Abilities.lua 445]   Missing Ability: "ability_aa"
Uveso Debugger: [Display_Abilities.lua 453]   Please Change "Display.Abilities" in file [uaa0100_unit.bp]
        Abilities = {
            '<LOC ability_radar>Radar',
            '<LOC ability_aa>Anti-Air',
        },
###FIX### Unit uaa0100 (Groundattack Fighter) Fixed Display.Abilities.

Uveso Debugger: [Display_Abilities.lua 431] - Unit url0107b Name: Ultra (Escrot Bot) Ability mismatch!
Uveso Debugger: [Display_Abilities.lua 445]   Missing Ability: "ability_aa"
Uveso Debugger: [Display_Abilities.lua 445]   Missing Ability: "ability_repairs"
Uveso Debugger: [Display_Abilities.lua 453]   Please Change "Display.Abilities" in file [url0107b_unit.bp]
        Abilities = {
            '<LOC ability_aa>Anti-Air',
            '<LOC ability_repairs>Repairs',
        },
###FIX### Unit url0107b (Escrot Bot) Fixed Display.Abilities.

Uveso Debugger: [Display_Abilities.lua 431] - Unit ura0100 Name: Zyper (Groundattack Fighter) Ability mismatch!
Uveso Debugger: [Display_Abilities.lua 435]   Validated Ability: "ability_radar"
Uveso Debugger: [Display_Abilities.lua 445]   Missing Ability: "ability_aa"
Uveso Debugger: [Display_Abilities.lua 453]   Please Change "Display.Abilities" in file [ura0100_unit.bp]
        Abilities = {
            '<LOC ability_radar>Radar',
            '<LOC ability_aa>Anti-Air',
        },
###FIX### Unit ura0100 (Groundattack Fighter) Fixed Display.Abilities.

No localisation found:Napalm Missile Launcher
No localisation found:<LOC ability_Radar>Radar
Uveso Debugger: [Display_Abilities.lua 431] - Unit urs0100 Name: Sleeper Mark II (Spy Submarine) Ability mismatch!
Uveso Debugger: [Display_Abilities.lua 435]   Validated Ability: "ability_submersible"
Uveso Debugger: [Display_Abilities.lua 435]   Validated Ability: "ability_torpedo"
Uveso Debugger: [Display_Abilities.lua 435]   Validated Ability: "ability_sonar"
Uveso Debugger: [Display_Abilities.lua 435]   Validated Ability: "ability_stealthfield"
Uveso Debugger: [Display_Abilities.lua 445]   Missing Ability: "ability_torpedodef"
Uveso Debugger: [Display_Abilities.lua 445]   Missing Ability: "ability_radar"
Uveso Debugger: [Display_Abilities.lua 450]   Unknown Ability: "<LOC ability_Radar>Radar"
Uveso Debugger: [Display_Abilities.lua 453]   Please Change "Display.Abilities" in file [urs0100_unit.bp]
        Abilities = {
            '<LOC ability_submersible>Submersible',
            '<LOC ability_torpedo>Torpedoes',
            '<LOC ability_sonar>Sonar',
            '<LOC ability_stealthfield>Stealth Field',
            '<LOC ability_torpedodef>Torpedo Defense',
            '<LOC ability_radar>Radar',
        },
###FIX### Unit urs0100 (Spy Submarine) Fixed Display.Abilities.

Uveso Debugger: [Display_Abilities.lua 431] - Unit url0303a Name: Shockwave (EMP Battery) Ability mismatch!
Uveso Debugger: [Display_Abilities.lua 445]   Missing Ability: "ability_stun"
Uveso Debugger: [Display_Abilities.lua 453]   Please Change "Display.Abilities" in file [url0303a_unit.bp]
        Abilities = {
            '<LOC ability_stun>EMP Weapon',
        },
###FIX### Unit url0303a (EMP Battery) Fixed Display.Abilities.

Uveso Debugger: [Display_Abilities.lua 431] - Unit uea0102b Name: Skydrifter (Interceptor) Ability mismatch!
Uveso Debugger: [Display_Abilities.lua 445]   Missing Ability: "ability_aa"
Uveso Debugger: [Display_Abilities.lua 453]   Please Change "Display.Abilities" in file [uea0102b_unit.bp]
        Abilities = {
            '<LOC ability_aa>Anti-Air',
        },
###FIX### Unit uea0102b (Interceptor) Fixed Display.Abilities.

Uveso Debugger: [Display_Abilities.lua 431] - Unit ura0210 Name: Yvaria (Attack Gunship) Ability mismatch!
Uveso Debugger: [Display_Abilities.lua 440]   Obsolete Ability: "ability_radar"
Uveso Debugger: [Display_Abilities.lua 453]   Please Change "Display.Abilities" in file [ura0210_unit.bp]
        Abilities = {
        },
###FIX### Unit ura0210 (Attack Gunship) Fixed Display.Abilities.

Uveso Debugger: [Display_Abilities.lua 431] - Unit ura0110 Name: Furios (Groundattack Fighter) Ability mismatch!
Uveso Debugger: [Display_Abilities.lua 445]   Missing Ability: "ability_aa"
Uveso Debugger: [Display_Abilities.lua 453]   Please Change "Display.Abilities" in file [ura0110_unit.bp]
        Abilities = {
            '<LOC ability_aa>Anti-Air',
        },
###FIX### Unit ura0110 (Groundattack Fighter) Fixed Display.Abilities.

No localisation found:<LOC ability_manualbuild>Manual Build
Uveso Debugger: [Display_Abilities.lua 431] - Unit uel0401b Name: Doomsday (Experimental Armored Support Tank (AST)) Ability mismatch!
Uveso Debugger: [Display_Abilities.lua 435]   Validated Ability: "ability_airstaging"
Uveso Debugger: [Display_Abilities.lua 435]   Validated Ability: "ability_amphibious"
Uveso Debugger: [Display_Abilities.lua 435]   Validated Ability: "ability_aa"
Uveso Debugger: [Display_Abilities.lua 435]   Validated Ability: "ability_torpedo"
Uveso Debugger: [Display_Abilities.lua 435]   Validated Ability: "ability_stratmissiledef"
Uveso Debugger: [Display_Abilities.lua 440]   Obsolete Ability: "ability_deathaoe"
Uveso Debugger: [Display_Abilities.lua 450]   Unknown Ability: "<LOC ability_manualbuild>Manual Build"
Uveso Debugger: [Display_Abilities.lua 453]   Please Change "Display.Abilities" in file [uel0401b_unit.bp]
        Abilities = {
            '<LOC ability_airstaging>Air Staging',
            '<LOC ability_amphibious>Amphibious',
            '<LOC ability_aa>Anti-Air',
            '<LOC ability_torpedo>Torpedoes',
            '<LOC ability_stratmissiledef>Strategic Missile Defense',
        },
###FIX### Unit uel0401b (Experimental Armored Support Tank (AST)) Fixed Display.Abilities.

Uveso Debugger: [Display_Abilities.lua 431] - Unit uas0200 Name: Aurora Class (Battleship) Ability mismatch!
Uveso Debugger: [Display_Abilities.lua 435]   Validated Ability: "ability_sonar"
Uveso Debugger: [Display_Abilities.lua 435]   Validated Ability: "ability_depthcharge"
Uveso Debugger: [Display_Abilities.lua 435]   Validated Ability: "ability_radar"
Uveso Debugger: [Display_Abilities.lua 445]   Missing Ability: "ability_aa"
Uveso Debugger: [Display_Abilities.lua 453]   Please Change "Display.Abilities" in file [uas0200_unit.bp]
        Abilities = {
            '<LOC ability_sonar>Sonar',
            '<LOC ability_depthcharge>Depth Charges',
            '<LOC ability_radar>Radar',
            '<LOC ability_aa>Anti-Air',
        },
###FIX### Unit uas0200 (Battleship) Fixed Display.Abilities.

Uveso Debugger: [Display_Abilities.lua 431] - Unit url0200 Name: XH-2 Supernova (Medium Armor Amphibious Tank) Ability mismatch!
Uveso Debugger: [Display_Abilities.lua 435]   Validated Ability: "ability_hover"
Uveso Debugger: [Display_Abilities.lua 445]   Missing Ability: "ability_radar"
Uveso Debugger: [Display_Abilities.lua 453]   Please Change "Display.Abilities" in file [url0200_unit.bp]
        Abilities = {
            '<LOC ability_hover>Hover',
            '<LOC ability_radar>Radar',
        },
###FIX### Unit url0200 (Medium Armor Amphibious Tank) Fixed Display.Abilities.

Uveso Debugger: [Display_Abilities.lua 431] - Unit ueb2205b Name: Seadefender (Heavy Torpedolauncher) Ability mismatch!
Uveso Debugger: [Display_Abilities.lua 445]   Missing Ability: "ability_torpedo"
Uveso Debugger: [Display_Abilities.lua 453]   Please Change "Display.Abilities" in file [ueb2205b_unit.bp]
        Abilities = {
            '<LOC ability_torpedo>Torpedoes',
        },
###FIX### Unit ueb2205b (Heavy Torpedolauncher) Fixed Display.Abilities.

Uveso Debugger: [Display_Abilities.lua 431] - Unit urs0200 Name: Yorbaynit (Submarine) Ability mismatch!
Uveso Debugger: [Display_Abilities.lua 435]   Validated Ability: "ability_sonar"
Uveso Debugger: [Display_Abilities.lua 435]   Validated Ability: "ability_submersible"
Uveso Debugger: [Display_Abilities.lua 435]   Validated Ability: "ability_torpedo"
Uveso Debugger: [Display_Abilities.lua 445]   Missing Ability: "ability_aa"
Uveso Debugger: [Display_Abilities.lua 453]   Please Change "Display.Abilities" in file [urs0200_unit.bp]
        Abilities = {
            '<LOC ability_sonar>Sonar',
            '<LOC ability_submersible>Submersible',
            '<LOC ability_torpedo>Torpedoes',
            '<LOC ability_aa>Anti-Air',
        },
###FIX### Unit urs0200 (Submarine) Fixed Display.Abilities.

No localisation found:Air Defense Drones
No localisation found:Assault Drones
Uveso Debugger: [Display_Abilities.lua 431] - Unit ueb1000 Name: Base Defender XT1 (Dronestation) Ability mismatch!
Uveso Debugger: [Display_Abilities.lua 435]   Validated Ability: "ability_upgradable"
Uveso Debugger: [Display_Abilities.lua 445]   Missing Ability: "ability_manuallaunch"
Uveso Debugger: [Display_Abilities.lua 450]   Unknown Ability: "Air Defense Drones"
Uveso Debugger: [Display_Abilities.lua 450]   Unknown Ability: "Assault Drones"
Uveso Debugger: [Display_Abilities.lua 453]   Please Change "Display.Abilities" in file [ueb1000_unit.bp]
        Abilities = {
            '<LOC ability_upgradable>Upgradeable',
            '<LOC ability_manuallaunch>Manual Launch',
        },
###FIX### Unit ueb1000 (Dronestation) Fixed Display.Abilities.

No localisation found:Air Defense Drones
No localisation found:Assault Drones
Uveso Debugger: [Display_Abilities.lua 431] - Unit xsb1000 Name: Ha Sel Utta (Dronestation) Ability mismatch!
Uveso Debugger: [Display_Abilities.lua 435]   Validated Ability: "ability_upgradable"
Uveso Debugger: [Display_Abilities.lua 445]   Missing Ability: "ability_manuallaunch"
Uveso Debugger: [Display_Abilities.lua 450]   Unknown Ability: "Air Defense Drones"
Uveso Debugger: [Display_Abilities.lua 450]   Unknown Ability: "Assault Drones"
Uveso Debugger: [Display_Abilities.lua 453]   Please Change "Display.Abilities" in file [xsb1000_unit.bp]
        Abilities = {
            '<LOC ability_upgradable>Upgradeable',
            '<LOC ability_manuallaunch>Manual Launch',
        },
###FIX### Unit xsb1000 (Dronestation) Fixed Display.Abilities.

No localisation found:Air Defense Drones
No localisation found:Assault Drones
Uveso Debugger: [Display_Abilities.lua 431] - Unit uab1200 Name: Unity of the Swarm (Dronestation) Ability mismatch!
Uveso Debugger: [Display_Abilities.lua 435]   Validated Ability: "ability_upgradable"
Uveso Debugger: [Display_Abilities.lua 445]   Missing Ability: "ability_manuallaunch"
Uveso Debugger: [Display_Abilities.lua 450]   Unknown Ability: "Air Defense Drones"
Uveso Debugger: [Display_Abilities.lua 450]   Unknown Ability: "Assault Drones"
Uveso Debugger: [Display_Abilities.lua 453]   Please Change "Display.Abilities" in file [uab1200_unit.bp]
        Abilities = {
            '<LOC ability_upgradable>Upgradeable',
            '<LOC ability_manuallaunch>Manual Launch',
        },
###FIX### Unit uab1200 (Dronestation) Fixed Display.Abilities.

Uveso Debugger: [Display_Abilities.lua 431] - Unit uaa0200 Name: Quaria (Fighter) Ability mismatch!
Uveso Debugger: [Display_Abilities.lua 440]   Obsolete Ability: "ability_radar"
Uveso Debugger: [Display_Abilities.lua 445]   Missing Ability: "ability_aa"
Uveso Debugger: [Display_Abilities.lua 453]   Please Change "Display.Abilities" in file [uaa0200_unit.bp]
        Abilities = {
            '<LOC ability_aa>Anti-Air',
        },
###FIX### Unit uaa0200 (Fighter) Fixed Display.Abilities.

No localisation found:Air Defense Drones
No localisation found:Assault Drones
Uveso Debugger: [Display_Abilities.lua 431] - Unit urb1200 Name: Retracker Mk1 (Dronestation) Ability mismatch!
Uveso Debugger: [Display_Abilities.lua 435]   Validated Ability: "ability_upgradable"
Uveso Debugger: [Display_Abilities.lua 445]   Missing Ability: "ability_manuallaunch"
Uveso Debugger: [Display_Abilities.lua 450]   Unknown Ability: "Air Defense Drones"
Uveso Debugger: [Display_Abilities.lua 450]   Unknown Ability: "Assault Drones"
Uveso Debugger: [Display_Abilities.lua 453]   Please Change "Display.Abilities" in file [urb1200_unit.bp]
        Abilities = {
            '<LOC ability_upgradable>Upgradeable',
            '<LOC ability_manuallaunch>Manual Launch',
        },
###FIX### Unit urb1200 (Dronestation) Fixed Display.Abilities.

No localisation found:Multi-Role Fighter
Uveso Debugger: [Display_Abilities.lua 431] - Unit uea0303b Name: Jeager (Multi-Role Fighter) Ability mismatch!
Uveso Debugger: [Display_Abilities.lua 445]   Missing Ability: "ability_aa"
Uveso Debugger: [Display_Abilities.lua 450]   Unknown Ability: "Multi-Role Fighter"
Uveso Debugger: [Display_Abilities.lua 453]   Please Change "Display.Abilities" in file [uea0303b_unit.bp]
        Abilities = {
            '<LOC ability_aa>Anti-Air',
        },
###FIX### Unit uea0303b (Multi-Role Fighter) Fixed Display.Abilities.

Uveso Debugger: [Display_Abilities.lua 431] - Unit uea0305b Name: C-40 Demand (Attack Transport) Ability mismatch!
Uveso Debugger: [Display_Abilities.lua 440]   Obsolete Ability: "ability_massive"
Uveso Debugger: [Display_Abilities.lua 445]   Missing Ability: "ability_transport"
Uveso Debugger: [Display_Abilities.lua 453]   Please Change "Display.Abilities" in file [uea0305b_unit.bp]
        Abilities = {
            '<LOC ability_transport>Transport',
        },
###FIX### Unit uea0305b (Attack Transport) Fixed Display.Abilities.



It's all autogenerated with my debugger-mod. Not perfect at the moment, so expect errors :)

And best of all;

Ich spreche fließend deutsch :) (Aber bitte nicht hier im Forum ^^)

greetings, Uveso.
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Re: F.B.P. Future Battlefield Pack (New Unitpack Mod)

Postby CDRMV » 16 Apr 2017, 00:53

Hello Uveso,
Thank you for testing my Mod about Bugs and for the Unitlist.
Yes I'm open for any kind of Bugreports. :)
Which Modversion do you have 1.0 or 1.1?
You know that the 1.1 Update fixes allot of Bugs from 1.0.
I will do my best to fix Bugs, but I can't fix all of them, because I don't have so much experience to code/modified Stuff.
Did you play the Mod with the FAF Version of Forged Alliance.
I think the current Release is not fully functional with FAF at the Moment.
Maybe from Balanceissues or other.
I will look into it later, when I have a stable Version of this Mod ready.
But is the Mod mostly playable for you?


About the Meshcheck:
Hmm okay I think the Problem is coming from my unclearly Texturwork on few Unitmodels (I know I'm not perfect in it. Sorry)

About the Abilitycheck:
That could be fixed, when I check again the Unitbp files of the Bugunit about the Abilities.


PS Ich spreche auch fließend deutsch :)
Ist okay auf Moddb kann man auch abseits der Foren schreiben.
Schick mir einfach ne Privat Nachricht auf Deutsch.
Hmm also komplett alle Fehler kann/werde ich auch nicht beheben können.
Tue schon was ich kann aber naja.
Gut würde much freuen Von dir zu hören.

Greetings CDRMV
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Re: F.B.P. Future Battlefield Pack (New Unitpack Mod)

Postby Uveso » 17 Apr 2017, 01:05

Hey CDRMV :)

i was testing version 1.1 with the newest FAF version. There are some errors because of the new gameversion.
(Some errors related to the new adjacency system etc. - nothing we can't handle ;) )

You can use my debugger directly. Maybe this could help a bit.
Activate it like every other mod. While playing a game, press [SHIFT]+[h] for more keybindings. (Printed to the game log window [F9]).
Download url: http://faforever.uveso.de/forum/UvesoDebuggerV44.zip

greetings, Uveso.
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Uveso
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Re: F.B.P. Future Battlefield Pack (New Unitpack Mod)

Postby CDRMV » 17 Apr 2017, 05:48

Hey Uveso,
Okay this explains all and a very big thank you for your support. :)
I will look into it when I have finished the two Versions of this Mod for the regular Versions of SC1 and Forged Alliance.
After that I will work on an exclusiv Modversion for FAF to fix these bugs.
Next to of this I will work on my two Addons for my Mod (Orbital and SCI FI), which will be aviable for (SC1)/FA/FAF.
Check out the Workprogress and Status of these two new Mods on the my Moddb Mod page.
Stay turned for Updates and News for all things.
Best regards
CDRMV
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Re: F.B.P. Future Battlefield Pack (New Unitpack Mod)

Postby Uveso » 17 Apr 2017, 17:01

CDRMV wrote:After that I will work on an exclusiv Modversion for FAF to fix these bugs.


Why ? We could make the mod compatible to all gameversions. Steam, Vanilla and FA-Forever :)
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Uveso
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