Sprouto wrote:Thanks Paxton - downloading music mod now.
As for any other mods you use, can you link me some that aren't working and I'll be able to figure out what's keeping them from working -- and hopefully solve that.
LOUD doesn't have any restrictions on which mods you can use, BUT, having said that, I do know that the updater will move any mods, or maps, that aren't part of the release into a separate directory as part of it's function.
As for being anti-social, I don't think so. A true anti-social type wouldn't have made any kind of post here, good or otherwise, and you've been quite helpful. Please, continue to let us know about your battles with LOUD, because, honestly, I'm often too close to the forest to see the trees, and the way I perceive LOUD is quite different from everyone else's perspective.
Well, the others are sim mods, not just UI but here are a few of them. Some of these and others were originally made for sorian ai support, not sure if you want to make them loud ai compatible? I don't want to make you work too hard.
The nuke mod 1.46 is really cool because the damage of nukes is increased to the edge of the special effects. Seems like this one could be part of loud mod but would change gameplay since more units will be destroyed.
http://www.moddb.com/mods/realistic-nuk ... ersion-146These experimental shields are sorian ai compatible meaning that ai will build them. Might be too much work to get loud ai working? I like these shields because really strong to defend artillery so can play very defensive turtle style and still survive. In addition, I noticed a defensive turtle style doesn't work well against loud ai so maybe using a mod like this will allow for more play styles? Lastly, you already have an experimental shield as part of a mod in loud 4dc? it is a square shield but is mostly useless in that provides little more defense than the T3 shield. I prefer this mk1 mod.
http://www.moddb.com/mods/experimental- ... or-mk-i-12This makes the tactical missile launchers auto. This mod is very powerful, you can end a game really fast. However, seems fair since the ai is already auto because not having to manually target units like human player.
/viewtopic.php?f=41&t=13068Lastly, the music mod is nice because it is just UI and adds the vanilla supcom music tracks to the FA ones so just more music in game. Moreover, I really wasn't planning on asking for more mod support than that. However, I really do like that nuke mod 1.46.