S! Janus and thanks very much for your kind words.
Your question about the Sorian AI is a valid one. Initially, when I first began this work, I had thought that it would be possible to have LOUD as well as the original and the Sorian AI. As I got further involved, it was clear that many of the AI's problems were built upon functions that were common to the game - not just the AI. So, it was clear that any work I would do might cause the existing AI's to cease working properly. So the short answer is - no - we cannot re-integrate the Sorian AI at this point.
Now, you seem to think you're alone in only playing against the AI, but I assure you, you are not. In fact, considering how many downloads LOUD is getting, we have come to realize that there is in fact a large number of players who, like yourself, are not so keen on the PvP aspects at all, and prefer to play against the AI. It's very rare that they speak up on the subjects that you are, so it's helpful, not only to us in terms of making LOUD better, but for those that would like to ask similar questions but don't. So - it's not just you.
LOUD has several 'mods' included with it. Aside from our subsets of Total Mayhem and Black Ops, we have a few of our own, featuring not only additional units, and a large slew of unit upgrades, but some that alter standard gameplay quite fundamentally. One of those, the EVENFLOW mod, was designed to give factories and engineers consistent mass and energy usages - specifically to allow players to predict what the effect of building something would be on their economy. It does this by standardizing build times with build power - so that any engineer or factory will always use a consistent amount of mass or energy - no matter what they build. Obviously, if you are more comfortable without it, you can turn it off, LOUD will be unaffected by it. Initially, it was questioned by a great many of our players, but over the last two years, I don't think I've seen a game without it - and some of the most vocal opponents will now admit that it allows them avoid building swarms of engineers that they cannot effectively use without crashing their economy. In fact, some of our most active players eventually convert over to SubCommanders entirely by the late mid-game.
LOUD does indeed have a somewhat more imaginative nuke behavior - and in fact, it's built around the same ideas that make him more dynamic as an AI. He's very threat sensitive. Unlike previous AI's, he's not really all that interested in your base - while he does pay attention to it, he's actively watching the movement of your units, looking for opportunities to strike your weak points, and annihilate your assets when it's in his favor. Simply put, the longer a group of units sits in one spot, the more likely it is that LOUD will work out just what he needs to destroy it.
There may indeed be some interest in pushing all the experimentals back into the T3 realm. Aside from the AI and performance aspects of LOUD, one of the project goals was to 'stretch' the game out, primarily to give much more breathing room to the early tiers, but also to allow T3 to have it's own life, without experimentals. Now, honestly, this long game is well suited to the other goal of the LOUD project, to take advantage of the large maps, and it does a good job of creating an environment where you can have a 'strategic' plan and a 'tactical' plan as well, it's just that large. But, having said that, it's not so well suited for the quick and dirty small map experience. So, it's clear, there may be a market for a mod that would take LOUD back in that regard. If you would like to discuss it further, or anyone else would like to explore it further, by all means, let us know.
We do have a Teamspeak server if you want to talk directly to us (PM me for details), and we will soon have a Discord server to make it even easier to do so, but we also now have our own home over at ModDB;
http://www.moddb.com/mods/loud-ai-supre ... d-alliance
You might wish to pose your question about the Paragon over there, and the short answer is yes - it can be modified.