TvG "Level Up!" Mod

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TvG "Level Up!" Mod

Postby Stormrideron » 20 Feb 2017, 21:24

I want to make improvements for TvG to be able to work with Nomads and BlackOps since the current TvG doesn't. I also plan to add minor updates such as graphics, new features and details to make TvG an amazing mod.
Last edited by Stormrideron on 23 Feb 2017, 07:00, edited 3 times in total.
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Re: Improved TvG "Level Up!" Mod

Postby Stormrideron » 20 Feb 2017, 21:25

Changelist - Version 3
  • Tier 1 Units now levels up slight faster
  • Tier 2 Units now have their own level rate.
  • Tier 3 Units now have their own level rate.
  • Completing construction now awards a random amount of experience.
  • All ACU Enhancements now grow stronger in relation to ACU's Level

Changelist - Version 4
  • Tier 1 Units level rate tweaked, slight slower than previous version
  • Tier 2 Units now level slight slower than previous version. Gain experience 50% slower than T1 Units
  • Tier 3 Units now level slight slower than previous version. Gain experience 75% slower than T2 Units
  • Experimental Units level rate increased from 350 to 500 (That makes them level up slowly while idle.)
  • Experimental Structures level rate increased from 175 to 250.
  • Regeneration Rate slightly buffed (A unit with health of 3000 will gain +1.2 regeneration buff compare to previous version)
  • All ACUs and SCUs energy productions decreased to 60, down from 75
  • Units with shield capacity have their shield health and active shield regeneration buffed by 25% per level up.
  • Movement Speed increased from 1% to 1.5% per level up.
  • Vision max level reduced to 100 and Omnivision level cap is now level 100.
  • Mass and Energy production reduced slightly.
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Level Up! Mod

Postby Stormrideron » 21 Feb 2017, 03:50

Changelist - Version 5
  • Tier 1,2,3 experience rate formula has been restructured. Tier 1 now have faster experience rate. Tier 2 levels up 60% slower and Tier 3 levels up 100% slower than tier 2.
  • Experimental Units level rate decreased from 500 to 400
  • Experimental Structures level rate decreased from 250 to 200
  • Regeneration Rate nerfed by 17%
  • Economy production for Mass increased from 2% to 3.5% per level up.
  • Economy production for Energy increased from 6% to 7.5% per level up.
  • Movement Speed decreased from 1.5% to 1.25% per level up.
  • Damage Radius decreased from 2.5% to 0.5% per level up.
  • Vision increased from 1% to 2% per level up.
  • Health decreased from 15% to 13.5% per level up.
  • T2 Janus Fighter now doesn't level up instantly fast due to threads, requiring more experience rate to level up.

Let me know of any bugs, issues or suggestions. I will be happy to try to incorporate them into Level Up! Mod.
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Re: "Level Up!" Mod

Postby Franck83 » 21 Feb 2017, 12:15

Hi stormrideron,

Maybe you should name your version 'TVG LevelUp' to give some credits to the original.

My thought is that fixing a mod from bugs to make it playable is something, but changing mod structure is another thing ... do you have the author agreement ?
Alliance of Heroes Mod is out ! Try it ! It's in the Mod Vault !
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Re: "Level Up!" Mod

Postby Stormrideron » 21 Feb 2017, 18:37

Franck83 wrote:Hi stormrideron,

Maybe you should name your version 'TVG LevelUp' to give some credits to the original.

My thought is that fixing a mod from bugs to make it playable is something, but changing mod structure is another thing ... do you have the author agreement ?


Already have credits to the original creator of TvG (Eni). My plan for this is to add some minor graphic update to UI such as fancy button and features incorporated in one mod with more details if possible. And reformatting the gameplay balance.
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Re: "Level Up!" Mod

Postby Stormrideron » 22 Feb 2017, 01:41

Exciting changes just arrived, making this the first TvG mod to work with Nomads mod!

Changelist v6
- Nomads is now compatible with TvG Level Up [Nomads] v6 and higher.
- Fixed issue with Scorcher leveling up too fast.
- Name changed to TvG Level Up!

If you want to play Nomads with TvG, be sure to select TvG Level Up [Nomads] v6 in order it will work. If you use it with non-nomads mod, you will get an error.

Changelist v7
- Reduced Rate of Fire from 1.5% to 0.75% per level up.
- Increased Mass Production from 3.5% to 4.125% per level up.
- Increased Energy Production from 7.5% to 8.25% per level up.
- Reduced Movement Speed from 1.25% to 1.125% per level up.
- Damage decreased from 12.5% to 10% per level up.
- Aeon ACU Fire Rate Enhancement reduced from 1% per level up to 0.5% per level up.
- Aeon ACU Range Enhancement reduced from 1% per level up to 0.25% per level up.
- Cybran ACU health and armor regeneration increased to 12.5% up from 10% per level up for both T2 and T3 Engineering.
- [Nomads] Fixed issue with Juggernaut leveling up too fast.
- [Nomads] Nomads ACU health and armor regeneration improved for T2 and T3 Engineering Enhancement

Upcoming Changes:
Nomads ACU and SCU will be getting their own enhancements buffs to make them viable in TvG mode.
BlackOps TvG will also be coming this week.
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Re: "Level Up!" Mod

Postby Stormrideron » 23 Feb 2017, 02:41

TvG Level Up! Mod v8 Changelist
  • UEF ACU's Antimatter Enhancement fixed. Zephyr now should correctly adjust to Damage Radius with each level up.
  • Cybran ACU's Cooling Enhancement nerfed from 1% Damage and RoF to 0.5%
  • Aeon ACU's Heat Sink Enhancement nerfed from 0.5% RoF to 0.33%
  • Seraphim ACU's Blast Attack Enhancement nerfed from 1% Damage and Radius to 0.5%
  • Seraphim ACU's Rate of Fire Enhancement nerfed from 1% Rate of Fire to 0.5%
  • [Nomads] Nomads ACU and SCUs now have enhancements that levels up in relation to their level!
  • [Nomads] ACU Orbital Bombardment and Intel Probe are exception.
  • [Nomads] SCU Additional Capacitor are exception.
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Re: TvG "Level Up!" Mod

Postby Stormrideron » 23 Feb 2017, 07:12

With help from Lewantics and figuring out how to make TvG compatible with BlackOps and Nomads without needing to create branches. We were able to redefine the resource buff for all commanders and subcommanders only without requiring blueprintID for specific unit, thus this has enabled TvG to work with BlackOps and Nomads ACUs/SCUs flawless.

It is no longer necessary to have branches as the resource buff for ACUs and SCUs are now global.

Changelist v9.03
  • Now works with BlackOps and Nomads.
  • Command Veteranacy Production removed.
  • ACU Resource Production added, all ACUs gain +15 Energy and 0.25 Mass per level up. No level limitation.
  • SCU Resource Production added, all SCUs gain +3.75 Energy and 0.0625 Mass per level up. No level limitation.
  • Fixed Issue with Units leveling up too fast due to Damage over Time.
Happy TvGing :)
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Re: TvG "Level Up!" Mod

Postby zingo7 » 24 Feb 2017, 15:01

Does Aeon acu work finally?

Aka his Miasma cannon and storm?

Update- still broken.

We tried survival blackbox v10 via faf beta proxy with blackops v12 acus + this tvg mod 0.3(latest)

T1 upgrades worked for everybody but t2 upgrades did not. They switched on/off at intervals and t3 upgrades did not work at all.

Resource generation did not work at all for power and mex. Only levels rised.

On some units the range did expand but not sure if by much.

I would say partially working mod. There is anothers lewis balance tvg v19 i think- on that mod t3 upgrades dont work but there is rss generation, rnage expansion etc.

Good luck on fixing bugs!

Update 3.

Can you give us how did you test your mod to be fully working? On what map, settings what version mods?

The most popular setting for any tvg mod is combine it with blackops (this case v12) and a survival map (blackbox, wall, 5land5river, thermo etc)

If you get all working as intended it works- if bugs- gotta catch them all!
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Re: TvG "Level Up!" Mod

Postby Stormrideron » 25 Feb 2017, 01:16

Hello!

Please refer it to the TvG Official mod from on now. TvG Official mod works with any kind of game mod.

zingo7 wrote:Does Aeon acu work finally?

Aka his Miasma cannon and storm?

Update- still broken.

We tried survival blackbox v10 via faf beta proxy with blackops v12 acus + this tvg mod 0.3(latest)


Issue with BlackOps for Aeon's Miasma Cannon and Storm is something that BlackOps Team needs to fix on their side. It is a bug that has been there for a while, regardless if TvG is on or not.

T1 upgrades worked for everybody but t2 upgrades did not. They switched on/off at intervals and t3 upgrades did not work at all.


Elaborate? Which upgrades? Factories? Mex? If you are talking about mex, I think they already have 90% mex reduction automatically applied when upgrading. Correct me if I am wrong.

Resource generation did not work at all for power and mex. Only levels rised.

Paragon? It should be already applied with the latest TvG Official mod.

On some units the range did expand but not sure if by much.


Range bonus is very small, they gain 0.5% range per level up and that range bonus is capped at level 100. So the max range bonus all unit gets at level 100 and above will be capped at 50% more range than what they have compare to level 1. An unit with large range is more noticeable than unit with small range.

Update 3.

Can you give us how did you test your mod to be fully working? On what map, settings what version mods?

The most popular setting for any tvg mod is combine it with blackops (this case v12) and a survival map (blackbox, wall, 5land5river, thermo etc)


TvG Official mod. This is the latest and working TvG Official mod. I played it yesterday on Thermo landwar and on Double Island map, worked like charm. And also played with Nomads mod on land war.

Your issues with the bugs should be addressed already with the latest version.
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