Certainly;
Here is a link to our Updater which will install and update the LOUD project while still keeping your original installation of Supcom FA.
https://www.dropbox.com/s/vserngu96y614 ... r.exe?dl=0
Forged Alliance Forever Forums
Moderator: Morax
stashrider wrote:Yea, one of our players deleted the file, it is now back up and running. PM if you have any questions. Cheers!
Tanksy wrote:I fail to understand why "other people seeing your mod" is such a big deal to some people. Mods aren't some product you're shipping to store shelves, they're a labour of love for the game and should be something that the mod author wants to see in the game. Why care what other people think about your personal changes?
Tanksy wrote:Orbital Wars is a really "meh" made mod and one I've been working on improvements to for a while.
There is no actual "Orbital" layer as far as I can tell, and no way of setting units to only be targetable by units that can target that layer. So it's a little disappointing. I've checked the files for the Novax satellite and that simply flies in the air at a much higher elevation than other air units and has the "UNTARGETABLE" category. I've so far managed to make Spaceships unable to engage air units, and vice-versa, so I can begin implementing the unfinished orbital fighters burried in the mod files. But I have no luck so far in telling Anti-Air turrets that Spaceships shouldn't be considered an Air target. I've even removed all the Air categories and made Spaceships strictly built on the Orbital layer (The only ever time this "layer" appears to be mentioned is in the Build Caps. Which doesn't seem to actually affect anything at all ever.)
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