Updated Mods for FAF and Vanilla / Steam

Everything about mods can be found here.

Moderator: Morax

Re: Updated Mods for FAF and Vanilla / Steam

Postby Sprouto » 22 Jan 2017, 11:06

Certainly;

Here is a link to our Updater which will install and update the LOUD project while still keeping your original installation of Supcom FA.

https://www.dropbox.com/s/vserngu96y614 ... r.exe?dl=0
Sprouto
Priest
 
Posts: 366
Joined: 08 Sep 2012, 05:40
Has liked: 54 times
Been liked: 74 times
FAF User Name: Sprouto

Re: Updated Mods for FAF and Vanilla / Steam

Postby stashrider » 22 Jan 2017, 19:29

@Blackrobe: if you find it fun, you can always PM us for our log in info as we play every week with a group of 6-8 guys. Always room for one more.
stashrider
Crusader
 
Posts: 19
Joined: 02 Jan 2017, 20:34
Has liked: 7 times
Been liked: 6 times
FAF User Name: Stashrdr

Re: Updated Mods for FAF and Vanilla / Steam

Postby stashrider » 22 Jan 2017, 19:45

@Blackrobe: Also, here is a link to last nights game if you want to get an idea. We played a three hour time limit game, performance began to really drop after the two hour mark but there were easily over 5000 units in the game.

https://www.twitch.tv/aaxlleex/v/116453924
stashrider
Crusader
 
Posts: 19
Joined: 02 Jan 2017, 20:34
Has liked: 7 times
Been liked: 6 times
FAF User Name: Stashrdr

Re: Updated Mods for FAF and Vanilla / Steam

Postby Blackrobe » 23 Jan 2017, 00:26

Thanks Sprouto & Stashrider!
Unfortunately the dropbox link you gave me is: 404 "file isn't here anymore...."
The twitch link works; so I'll check it out later.
You never know, I might come and join in some time, and represent the Australian contingent of the UEF....or Cybran if I feel like it ;)
User avatar
Blackrobe
Crusader
 
Posts: 22
Joined: 07 Aug 2016, 10:11
Location: Australia
Has liked: 0 time
Been liked: 0 time
FAF User Name: Blackrobe

Re: Updated Mods for FAF and Vanilla / Steam

Postby stashrider » 23 Jan 2017, 01:37

Yea, one of our players deleted the file, it is now back up and running. PM if you have any questions. Cheers!
stashrider
Crusader
 
Posts: 19
Joined: 02 Jan 2017, 20:34
Has liked: 7 times
Been liked: 6 times
FAF User Name: Stashrdr

Re: Updated Mods for FAF and Vanilla / Steam

Postby Blackrobe » 23 Jan 2017, 09:33

stashrider wrote:Yea, one of our players deleted the file, it is now back up and running. PM if you have any questions. Cheers!


Thanks mate! Will let you know how I go.
User avatar
Blackrobe
Crusader
 
Posts: 22
Joined: 07 Aug 2016, 10:11
Location: Australia
Has liked: 0 time
Been liked: 0 time
FAF User Name: Blackrobe

Re: Updated Mods for FAF and Vanilla / Steam

Postby HTKatzmarek » 08 Feb 2017, 23:10

Here's the new link to the Loud project configuration switcher and updater:

https://www.adrive.com/public/tq6AYg/SCFA_Updater.exe
HTKatzmarek
Avatar-of-War
 
Posts: 104
Joined: 03 Apr 2016, 03:38
Has liked: 20 times
Been liked: 18 times
FAF User Name: HTKatzmarek

Re: Updated Mods for FAF and Vanilla / Steam

Postby Resin_Smoker » 15 Feb 2017, 18:00

Tanksy wrote:I fail to understand why "other people seeing your mod" is such a big deal to some people. Mods aren't some product you're shipping to store shelves, they're a labour of love for the game and should be something that the mod author wants to see in the game. Why care what other people think about your personal changes?


Modding is both a labor of love and recognition...

While I loved modding, it really helps to have positive feedback and acceptance from the overall community. Keep in mind that for the time investment alone is 3-5 man years for 4th-D / 4DC. That takes real commitment, focus and sacrifice. Unfortunately community acceptance was lacking and thus the 4DC team quietly parted ways.
Resin_Smoker
Evaluator
 
Posts: 858
Joined: 14 Mar 2012, 17:58
Has liked: 54 times
Been liked: 106 times

Re: Updated Mods for FAF and Vanilla / Steam

Postby Resin_Smoker » 15 Feb 2017, 18:04

Tanksy wrote:Orbital Wars is a really "meh" made mod and one I've been working on improvements to for a while.

There is no actual "Orbital" layer as far as I can tell, and no way of setting units to only be targetable by units that can target that layer. So it's a little disappointing. I've checked the files for the Novax satellite and that simply flies in the air at a much higher elevation than other air units and has the "UNTARGETABLE" category. I've so far managed to make Spaceships unable to engage air units, and vice-versa, so I can begin implementing the unfinished orbital fighters burried in the mod files. But I have no luck so far in telling Anti-Air turrets that Spaceships shouldn't be considered an Air target. I've even removed all the Air categories and made Spaceships strictly built on the Orbital layer (The only ever time this "layer" appears to be mentioned is in the Build Caps. Which doesn't seem to actually affect anything at all ever.)


It is possible to differentiate between unit types by setting a unique Category within the unit blueprint. Then you can set this category within all other units blueprint/weapons strings to effectively omit or only target that specific category of unit.
Resin_Smoker
Evaluator
 
Posts: 858
Joined: 14 Mar 2012, 17:58
Has liked: 54 times
Been liked: 106 times

Re: Updated Mods for FAF and Vanilla / Steam

Postby Uveso » 07 Apr 2017, 15:02

Update 07.Apr.2017
-Nuclear Repulsor Shields <for all gameversions> v12
-Total Mayhem <for all gameversions> v1.31
User avatar
Uveso
Supreme Commander
 
Posts: 1788
Joined: 11 Dec 2015, 20:56
Location: Germany
Has liked: 70 times
Been liked: 291 times
FAF User Name: Uveso

PreviousNext

Return to Mods & Tools

Who is online

Users browsing this forum: No registered users and 1 guest