Updated Mods for FAF and Vanilla / Steam

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Updated Mods for FAF and Vanilla / Steam

Postby Uveso » 11 May 2016, 18:02

Updated Mods:

Total Mayhem <for all gameversions> v1.36
Based on original version: Total Mayhem v1.21
Author: Burnie222
Features: Adds 52 buildings and 128 Units and 23 Experimental to the game.
AI Support: Full Sorian AI Support.
Compatible with Gameversion: (vanilla)1.5.3599, (steam)1.6.6, (FAF)1.5.3652+
Downloadlink: http://faforever.uveso.de/TotalMayhem(AllGameVersions)-v1.36.rar
More info: http://forums.faforever.com/viewtopic.php?f=47&t=12248
Downloadable from Vault: Yes. (Thank's to Downlord!)

Experimentals Wars <only gameversion 3652+> v1.87
Based on original version: Experimentals Wars V1.8
Author: asdrubaelvect
Features: Modifies or adds 14 buildings, 25 Units and 7 Experimentals to the game, and veterancy upgrades to all tech 1 land mobile units.
AI Support: Full Sorian AI Support.
Compatible with Gameversion: (FAF)1.5.3652+
Not compatible with Mod: XtremeWars!
Downloadlink: http://faforever.uveso.de/ExperimentalWars(3652)-v1.87.rar
More info: http://forums.faforever.com/viewtopic.php?f=30&t=12291
Downloadable from Vault: Yes.

Orbital Wars <for all gameversions> v1.34
Based on original version: Orbital Wars 1.01
Author: asdrubaelvect
Features: Adds 16 buildings and 16 Units to the game.
AI Support: Full Sorian AI Support.
Compatible with Gameversion: (vanilla)1.5.3599, (steam)1.6.6, (FAF)1.5.3652+
Downloadlink: http://faforever.uveso.de/OrbitalWars(AllGameVersions)-v1.34.rar
More info: http://forums.faforever.com/viewtopic.php?f=30&t=12414
Downloadable from Vault: Yes. (Thank's to Downlord!)

XtremWars <for all gameversions> v1.3
Based on original version: XtremWars 1.0 FAF featured.
Author: asdrubaelvect
Features: Modifies or adds 54 buildings, 113 Units and 25 Experimentals to the game.
AI Support: Full Sorian AI Support.
Compatible with Gameversion: (vanilla)1.5.3599, (steam)1.6.6, (FAF)1.5.3652+
Not compatible with Mod: Experimentals Wars!
Downloadlink: http://faforever.uveso.de/XtremWars(AllGameVersions)-v1.3rar
More info: http://forums.faforever.com/viewtopic.php?f=30&t=12675
Downloadable from Vault: Yes. (Thank's to Downlord!)

Smart Tactical Missiles <for all gameversions> v19
Author: Uveso
Features: Modifies 5 buildings in game.
Compatible with Gameversion: (vanilla)1.5.3599, (steam)1.6.6, (FAF)1.5.3652+, Nomads
This mod supports Nomads.
Downloadlink: http://faforever.uveso.de/SmartTacticalMissiles(AllGameVersions)-V19.zip
More info: http://forums.faforever.com/viewtopic.php?f=41&t=13068
Downloadable from Vault: Yes.

Nuclear Repulsor Shields <for all gameversions> v1.6
Based on the idea from the mod: Nuke collide (2007)
Author: Uveso
Features: Adds 12 buildings to the game. And Nukes collide with shields
AI Support: Full Sorian AI Support.
Compatible with Gameversion: (vanilla)1.5.3599, (steam)1.6.6, (FAF)1.5.3652+, Nomads
This mod supports Nomads.
Downloadlink: http://faforever.uveso.de/NuclearRepulsorShields(AllGameVersions)-V16.zip
More info: http://forums.faforever.com/viewtopic.php?f=41&t=13083
Downloadable from Vault: Yes.

Quantum Resource Generators <for all gameversions> v15
Author: Uveso
Features: Adds 5 buildings to the game.
AI Support: Full Sorian AI Support.
Compatible with Gameversion: (vanilla)1.5.3599, (steam)1.6.6, (FAF)1.5.3652+, Nomads
This mod supports Nomads.
Downloadlink: http://faforever.uveso.de/QuantumResourceGenerators(AllGameVersions)-V15.zip
More info: http://forums.faforever.com/viewtopic.php?f=41&t=13125
Downloadable from Vault: Yes.

Ninja Reclaim Drones <for all gameversions> v15
Author: Uveso
Features: Adds 6 units and 5 buildings to the game.
AI Support: No. AI is not allowed to build ninja drones.
Compatible with Gameversion: (vanilla)1.5.3599, (steam)1.6.6, (FAF)1.5.3652+, Nomads
This mod supports Nomads.
Downloadlink: http://faforever.uveso.de/NinjaReclaimDrones(AllGameVersions)-V15.zip
More info: http://forums.faforever.com/viewtopic.php?f=41&t=13145
Downloadable from Vault: Yes.

greetings Uveso.

Last Update: 14.Jun.2018
Last edited by Uveso on 14 Jun 2018, 04:19, edited 55 times in total.
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Re: Updated Mods for gameversion 3652

Postby Uveso » 30 Jun 2016, 00:55

Update 29.Jun.2016
-Total Mayhem <for all gameversions> v1.29
-Experimentals Wars <for gameversion 3652+> v1.85
-Orbital Wars <for all gameversions> v1.32
-XtremWars <for all gameversions> v1.1
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Re: Updated Mods for gameversion 3652+

Postby Blackrobe » 08 Aug 2016, 10:08

Hey Uveso,

I only joined the forums yesterday and this is my first post! I have been playing Sup Com since it first came out. So a long time fan, that has played many mods. I wanted to clarify the Experimental Wars version you have listed above (1.85) as being "Based on original version: Experimentals Wars V1.8". While all the above originally based versions of all mods are correct, the Experimental War version that I have, as listed on the moddb website (forum won't let me paste link here), seems to be V2.82, which would indicate that version 1.81 that you have used as a basis, is an earlier outdated version? V 2.82 is also twice the file size of V1.8. Hoping you could shed some light on this :)

Thanks for the great work.
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Re: Updated Mods for gameversion 3652+

Postby Uveso » 08 Aug 2016, 19:26

welcome to FAForever!

You are absolutly right! ExpWars 1.8 is an outdated version.
And i udated the old version instead of the 2.82 version.

Version 2.82 has many changes to the original game files and some additional functions like Upgrade-Buildings etc.
This is hard to patch for the new Game-version, so i decided to use the 1.8 version, because there were only units to fix.

I will make "maybe" an updated version from 2.82. but only if i have the time.
But at the moment i am fixing some bugs inside the maingame.


And i am really happy, that you created a Forum account only for talking to me. (at least^^)
Maybe i can make you happy too.

I know you like mods, and you are fighting against heavy Experimentals.

What about an Tactical missile Launcher, that can auto-target and shoot at Experimentals ?
I made the mod by myself and its not public.

So exclusively for you: The Auto-Tactical-Missile-Mod :)
[edit] new version in 1st post

Greetings, Uveso.
Last edited by Uveso on 13 Sep 2016, 07:47, edited 1 time in total.
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Re: Updated Mods for gameversion 3652+

Postby Blackrobe » 09 Aug 2016, 07:06

Thanks Uveso!

Ok no worries in regard to version you have, and what you are doing.

Laughs, I suppose the correct answer in light of increasing relations between Australia (me) and Germany (you), would be to say....yes, I did create a forum account especially for talking to you.....how did you know? ;)

Does that mean I can now exclusively commission you for other mods/mod ideas I have? as I have done for other modders.....wonderful!

Yes, you have made me very welcome with your "exclusive" gift. I'm also very pleased the Auto Tactical Missile was compatible with other mods! So from Commander to Engineers; after its sequential targeted list, if nothing is left on the list to target, will it randomly fire at any unit? A great creation mate, tested great.

So, with peeking interest, what else do you have "up your sleeve?"; what other mod delights await an unsuspecting public?
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Re: Updated Mods for gameversion 3652+

Postby Uveso » 10 Aug 2016, 05:06

I already like Australia. Verry nice people there :mrgreen:

And i'm glad you like the missle launcher. Maybe i have something else for you.

Hmm, this is maybe a little bit overpowered, but nice to watch... :D
..What do you think about a little unit, that is cruising around and reclaiming mass or energy ?

Build a tech 2 factory and look for a ball like unit.
(Also not public until now ^^)
http://faforever.uveso.de/AutoReclaimDroidV1.zip

If you also have the mod Black Ops unleashed running, then the unit will be able to cloak itself.
Disabling cloak will also disable the autoreclaim function.

I hope, you enjoy it :)
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Re: Updated Mods for gameversion 3652+

Postby Blackrobe » 11 Aug 2016, 13:15

Well I love going to this German Restaurant near me, biggest schnitzel I have ever seen!

Little Ball is a great idea and saves time wasted in collecting mass/energy, so you can concentrate on more important things. Thanks, I did enjoy that; but you knew I would :D

Dare I ask for more?
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Re: Updated Mods for gameversion 3652+

Postby Uveso » 11 Aug 2016, 18:26

Oh yes, i also like it to let them work for me.

But do you know, this is a little bit cruel! :o
Not to let them work, thats ok :mrgreen: - But they don't have a home, right ?

And isn't it a little bit harassing to rebuilding them if they die ?
Wouldn't it be nice to have an factory that will build those units automaticaly, so you have always 10 of them available ?

And if we think this a little bit further.
If we had such a factory, why not build also 10 engineers of all techlevel if there are available ?

And such a factory should be able to make big Schnitzel, right ?

Well, here it is:
http://faforever.uveso.de/AutoEngineerFactoryV1.zip

(I am still working on the Schnitzel production. But you know, its not public and not finished yet 8-) )
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Re: Updated Mods for gameversion 3652+

Postby Blackrobe » 12 Aug 2016, 12:07

Great, I'll try I out.
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Re: Updated Mods for gameversion 3652+

Postby Mortifero » 13 Aug 2016, 14:38

Hi Uveso, wie gets xD

Really nice work. I want to build up some experience with supcom moding so If you are in need of models for your secretly upcoming mods, ask away.
Also check this out : viewtopic.php?f=45&t=12910
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