Improved unit walk animations

Everything about mods can be found here.

Moderator: Morax

Re: Improved unit walk animations

Postby ckitching » 06 Aug 2015, 10:08

Hexacosichoron wrote:
puffpants wrote:is this dead?

Until I can export my animations, yes.

You can see my college work at http://www.octachorondigital.com
None of the Lion Guard work that I have done has been aired, so I can't share anything from that.


This would be a frustating reason for this not to work.

Perhaps the script is being run with the wrong version of Python? (Python 2.x vs Python 3 is pretty fussy on occasion).

You might want to talk to Resin_Smoker, I think he's had some experience fiddling with this.
User avatar
ckitching
Avatar-of-War
 
Posts: 229
Joined: 03 Jan 2015, 12:51
Has liked: 2 times
Been liked: 69 times
FAF User Name: ckitching

Re: Improved unit walk animations

Postby puffpants » 06 Aug 2015, 23:49

I hope you can get this working it would be a great visual improvement to FAF.
puffpants
Crusader
 
Posts: 13
Joined: 29 Apr 2015, 21:45
Has liked: 0 time
Been liked: 0 time
FAF User Name: wesleyandrews

Re: Improved unit walk animations

Postby Hexacosichoron » 07 Aug 2015, 01:38

So I was missing a step in setting up the scripts, and the export is working now. All I need is a way to get the file to Anihilnine.
User avatar
Hexacosichoron
Crusader
 
Posts: 37
Joined: 08 Mar 2015, 21:11
Has liked: 3 times
Been liked: 17 times
FAF User Name: Hexacosichoron

Re: Improved unit walk animations

Postby nine2 » 07 Aug 2015, 01:59

email me
anihilnine at gmail.com
nine2
Councillor - Promotion
 
Posts: 2416
Joined: 16 Apr 2013, 10:10
Has liked: 285 times
Been liked: 515 times
FAF User Name: Anihilnine

Re: Improved unit walk animations

Postby Hexacosichoron » 08 Aug 2015, 23:09

Made a simpler animation that looks more like a walk then the last one.

Image
User avatar
Hexacosichoron
Crusader
 
Posts: 37
Joined: 08 Mar 2015, 21:11
Has liked: 3 times
Been liked: 17 times
FAF User Name: Hexacosichoron

Re: Improved unit walk animations

Postby ckitching » 08 Aug 2015, 23:19

Hexacosichoron wrote:Made a simpler animation that looks more like a walk then the last one.

Image



That's really excellent.

Can I have an sca suitable for putting into the game?
User avatar
ckitching
Avatar-of-War
 
Posts: 229
Joined: 03 Jan 2015, 12:51
Has liked: 2 times
Been liked: 69 times
FAF User Name: ckitching

Re: Improved unit walk animations

Postby nine2 » 09 Aug 2015, 01:50

i sent it to ckitching
nine2
Councillor - Promotion
 
Posts: 2416
Joined: 16 Apr 2013, 10:10
Has liked: 285 times
Been liked: 515 times
FAF User Name: Anihilnine

Re: Improved unit walk animations

Postby nine2 » 09 Aug 2015, 03:18

I uploaded a mod for you to work with, called HexAnimMod
Search for Hex in the mod vault and press the search button
Download it and run.

In it I put the models and animations for all 4 acu's so you can edit them all.
I put in your first aeon animation so you can see your work in game straight away. It looks good! Never noticed how anal the old cycle looked. Note I didn't put in your latest custom animation.

So you should be able to open the models and animations for the other acu's, then save them over the top of the files in this mod ... restart FAF and see your new walk cycle. When you are ready we can talk about how to upload your mod so that other's can get your animations. Sounds like ckitching is keen to integrate your work into FAF itself later also.

The mod files are at:
{my documents}\My Games\Gas Powered Games\Supreme Commander Forged Alliance\Mods\HexAnimMods

There is a folder for each faction where you get the models and animations. Once again you will need to match the file names exactly that are there.

There is also a folder called "units" which contains some overrides of blueprints that are necessary. I think you will want to edit them to change the walk cycle speed. These file names are unchangeable but hard to read
UAL0001 - aeon
UEL0001 - uef
URL0001 - cybran
XSL0001 - sera

Sorry it's a bit tricky but that's as easy as I can make it for you

Thanks for doing this!
nine2
Councillor - Promotion
 
Posts: 2416
Joined: 16 Apr 2013, 10:10
Has liked: 285 times
Been liked: 515 times
FAF User Name: Anihilnine

Re: Improved unit walk animations

Postby Hexacosichoron » 10 Aug 2015, 03:07

Thanks Anihilnine. I've found the mod, and am now working out of that. I have just finished the UEF ACU walk.

Image

I'm also obsessed with Blender's atmosphere settings.

Also, if there is any thought anyone wants to add, don't hesitate to say it. I'm open to suggestions or revisions.

I have both animations working in the game.
User avatar
Hexacosichoron
Crusader
 
Posts: 37
Joined: 08 Mar 2015, 21:11
Has liked: 3 times
Been liked: 17 times
FAF User Name: Hexacosichoron

Re: Improved unit walk animations

Postby Gorton » 10 Aug 2015, 03:12

Looks great :D Keep up the good work.
"who is this guy, he didnt play gpg or what?" - RA_ZLO

*FAF Moderator*
Gorton
Councillor - Moderation
 
Posts: 2543
Joined: 16 Apr 2013, 21:57
Location: United Kingdom
Has liked: 1067 times
Been liked: 455 times
FAF User Name: Gorton

PreviousNext

Return to Mods & Tools

Who is online

Users browsing this forum: No registered users and 1 guest