MEXes on top

Everything about mods can be found here.

Moderator: Morax

MEXes on top

Postby ZeRen » 07 Jun 2015, 19:33

I made a small mod that make all MEX´s strategic icons always on top of others and I all so separated strat icons of t2/t3 MEX and t2/t3 mass fabs (possibility to do it with t1 MEX and t1 mass storage)

(I wonder why this was not done, it is just simple change of one line in blueprint and very usefull to easy see eco :( )

btw. mod need Advanced strategic icons.nxt in C:/ProgramData/FAForever/gamedata

all MEXes in pictures are surrounded by mass storages
Attachments
ForgedAlliance 2015-06-07 12-59-06-66.jpg
ForgedAlliance 2015-06-07 12-59-06-66.jpg (162.04 KiB) Viewed 3098 times
ForgedAlliance 2015-06-07 12-58-48-77.jpg
ForgedAlliance 2015-06-07 12-58-48-77.jpg (151.27 KiB) Viewed 3098 times
User avatar
ZeRen
Evaluator
 
Posts: 641
Joined: 03 Aug 2014, 08:22
Has liked: 154 times
Been liked: 49 times
FAF User Name: ZeRen

Re: MEXes on top

Postby nine2 » 08 Jun 2015, 01:48

um i think that will cause desyncs?
nine2
Councillor - Promotion
 
Posts: 2416
Joined: 16 Apr 2013, 10:10
Has liked: 285 times
Been liked: 515 times
FAF User Name: Anihilnine

Re: MEXes on top

Postby speed2 » 08 Jun 2015, 02:55

having own version of UI mod wont caues desync
User avatar
speed2
Contributor
 
Posts: 3189
Joined: 05 Jan 2013, 15:11
Has liked: 636 times
Been liked: 1119 times
FAF User Name: speed2

Re: MEXes on top

Postby Col_Walter_Kurtz » 08 Jun 2015, 10:18

Love this idea, I'll try it out.
Col_Walter_Kurtz
Priest
 
Posts: 497
Joined: 28 Jul 2014, 10:42
Has liked: 42 times
Been liked: 45 times
FAF User Name: Apocalypse_Now

Re: MEXes on top

Postby nine2 » 08 Jun 2015, 12:07

unless i'm completely on crack
a) zeren the zip you provided didn't actually include any blueprint changes so I think you supplied the wrong thing.
b) the right one will include blueprint changes, will not be a ui mod, and WILL cause desyncs
nine2
Councillor - Promotion
 
Posts: 2416
Joined: 16 Apr 2013, 10:10
Has liked: 285 times
Been liked: 515 times
FAF User Name: Anihilnine

Re: MEXes on top

Postby nine2 » 08 Jun 2015, 12:22

c) whatever the real fix is, if it works, can just check it in to actual FAF github and it will work for everyone with no desync
nine2
Councillor - Promotion
 
Posts: 2416
Joined: 16 Apr 2013, 10:10
Has liked: 285 times
Been liked: 515 times
FAF User Name: Anihilnine

Re: MEXes on top

Postby ZeRen » 08 Jun 2015, 16:13

only strat icons are in zip file, the mod is in vaults

I didnt try it in MP, I think you can guess why :D , I have no idea if it will cause desync, I just had idea and tried it :)
User avatar
ZeRen
Evaluator
 
Posts: 641
Joined: 03 Aug 2014, 08:22
Has liked: 154 times
Been liked: 49 times
FAF User Name: ZeRen

Re: MEXes on top

Postby Sheeo » 08 Jun 2015, 16:19

If it's loaded as a UI mod it won't actually change blueprints.

It'll work as a sim mod and won't cause desyncs, however. And ZeRen did indeed upload it to the vault as a sim mod.


@ZeRen: Your mod includes everything for all the mexes, including script, model and texture files. All you really need is a single .bp file that merges the StrategicIconSortOrder key into the proper unit blueprints.

I'll add that the way you did it, any other mod which changes these units (4x storage, exmex, ithilis balance mod ...) will cease working with your mod loaded.

A pull request on github would do it too, so it can become part of mainline FAF.
Support FAF on patreon: https://www.patreon.com/faf?ty=h

Peek at our continued development on github: https://github.com/FAForever
Sheeo
Councillor - Administrative
 
Posts: 1038
Joined: 17 Dec 2013, 18:57
Has liked: 109 times
Been liked: 233 times
FAF User Name: Sheeo

Re: MEXes on top

Postby nine2 » 08 Jun 2015, 16:51

oh ok i thought the zip attached in the op was the mod but actually its a dependency that was attached. my bad - sorry
nine2
Councillor - Promotion
 
Posts: 2416
Joined: 16 Apr 2013, 10:10
Has liked: 285 times
Been liked: 515 times
FAF User Name: Anihilnine

Re: MEXes on top

Postby Sheeo » 08 Jun 2015, 16:54

Anihilnine wrote:oh ok i thought the zip attached in the op was the mod but actually its a dependency that was attached. my bad - sorry


Yeah regarding that. @ZeRen the mod is Shadow's, as such you should link to his thread where he distributes it, rather than distributing a copy. I removed the attachment from the post.
Support FAF on patreon: https://www.patreon.com/faf?ty=h

Peek at our continued development on github: https://github.com/FAForever
Sheeo
Councillor - Administrative
 
Posts: 1038
Joined: 17 Dec 2013, 18:57
Has liked: 109 times
Been liked: 233 times
FAF User Name: Sheeo

Next

Return to Mods & Tools

Who is online

Users browsing this forum: No registered users and 1 guest