Anihilnine wrote:Well I see that point but I don't think it should be used as justification to not make progress.
It's not; my suggestion earlier was to create a simple FAF function that check for new icons with filenames like "icon_structure2_massfab_rest" and if there are then the function would redirect the units to them. That way you get progress and compatibility, best of both worlds.
Anihilnine wrote:Part of me kind of admires that you are so careful with your users, but the rest of me wants to scream. Come on man they can just put up with it or get a new mod. Easy peasy.
I feel that urge as well. As creators, our world is about innovation and we naturally despise everything that's putting it down. The thing is, the average users usually have a different point of view, they see software and mods as static things they own (That's also why so many despise cloud services even though they supposed to be the greatest innovation).
For them, software that works improperly when not exposed to updates is the same as cheap products that crumbles when meeting the test of time.
For them, innovation and updates are nice but only as an option and only for times when they feel like adding new stuff. Until then, they expect the existing assets to work well and I believe their will comes first.
Anihilnine wrote:Also have you actually tested that solution we looked at earlier, to see if it causes desyncs?
Unfortunately I didnt have the time.