New explosion FXs (rks_explosions)

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Re: New explosion FXs (rks_explosions)

Postby PhilipJFry » 27 Oct 2017, 18:29

you can zip the log and add it to a post directly via the upload attachment button
might be that the client log has vital info (maybe the mod wasn't downloaded properly for example)
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Re: New explosion FXs (rks_explosions)

Postby Shai--Hulud » 27 Oct 2017, 18:34

Which file do you need?
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Re: New explosion FXs (rks_explosions)

Postby PhilipJFry » 27 Oct 2017, 21:04

if you use the official client then it's the forever if you use downlords java client then it's downlords-faf-client
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Re: New explosion FXs (rks_explosions)

Postby Shai--Hulud » 27 Oct 2017, 21:40

There you go.
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Re: New explosion FXs (rks_explosions)

Postby speed2 » 27 Oct 2017, 22:38

This game log is not from that desynced game, it end in lobby. The log gets rewritten each time you start the game.
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Re: New explosion FXs (rks_explosions)

Postby PhilipJFry » 30 Oct 2017, 19:50

just had a 2v2 with the explosion mod and found a bug not sure if related to the explosion mod but could be
when i ctrl+ked some of my units did not get transferred to my teammate (fullshare was enabled) he had enough unit cap (cap share with allies was enabled)
got logs from 2 other players in that game as well
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Re: New explosion FXs (rks_explosions)

Postby RK4000 » 08 Nov 2017, 23:49

Updated first post with latest info.

And by the way, since I've seen many errors recently regarding the name of the mod, the "rks" in rks_explosions means "rk's", not "R.K.S.". Thought it was obvious but I guess I needed to clarify. ;)

Have fun exploding!
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Re: New explosion FXs (rks_explosions)

Postby Rikai » 25 Jun 2019, 13:21

I remember a long time ago, around 2015, when everyone used this Mod. It was even allowed for ranked. Now it seems to have been forgotten, which is a shame. The desync bug is fixed, so why don't we make it ranked again? Also, wouldn't it be nice if this mod would also be included in ladder / or the base game mod?

Pros:
-Game looks far more fancy,
-thus, better for convincing new players to get into the game.

Cons:
-On very performance-dependent modes like phantom, could this lead to performance issues? (How does this interact with "quality of performance"-mod?
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Re: New explosion FXs (rks_explosions)

Postby speed2 » 25 Jun 2019, 18:07

Rikai wrote:I remember a long time ago, around 2015, when everyone used this Mod. It was even allowed for ranked. Now it seems to have been forgotten, which is a shame. The desync bug is fixed, so why don't we make it ranked again? Also, wouldn't it be nice if this mod would also be included in ladder / or the base game mod?

Pros:
-Game looks far more fancy,
-thus, better for convincing new players to get into the game.

Cons:
-On very performance-dependent modes like phantom, could this lead to performance issues? (How does this interact with "quality of performance"-mod?

The current version is buggy, If anyone feels like fixing it: https://github.com/RK4000/RK-s-Explosions
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Re: New explosion FXs (rks_explosions)

Postby D4rkstalker » 28 Jun 2019, 06:22

Can i upload a modified version of this mod?
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